PCSX2 Documentation/GSdx Debug: Difference between revisions

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(→‎Advance debug capabilities: add raw data to explain naming of texture dump)
 
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<draw_call_number>_f<frame_number>_<keyword>_<block_address>_<format>
<draw_call_number>_f<frame_number>_<keyword>_<block_address>_<format>


Possible keyword are
Possible keyword are (search format("%05d keyword in source, mostly in GSRenderer*);
* rt0: color buffer before draw
* rt0: color buffer before draw
* rt1: color buffer after draw
* rt1: color buffer after draw
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