PCSX2 Documentation/GSdx Debug: Difference between revisions

→‎Advance debug capabilities: copy/past older quick note
(→‎Advance debug capabilities: copy/past older quick note)
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=> gs texture/buffer dump. Explain naming convention
=> gs texture/buffer dump. Explain naming convention
* linux_replay = n <= replay the trace n times
* dump = 1 <= Enable dumping infrastructure
* save = 1 <= dump render (color) target
* savez = 1 <= dump depth target
* savet = 1 <= dump input texture
* savef = 1 <= dump renderer frame (before GS CRTC processing)
* saven = nnn <= first draw call to dump
* savel = nnn <= number of draw call to dump


=> OpenGL trace
=> OpenGL trace
ninja
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