PCSX2 Documentation/GSdx Debug: Difference between revisions
→GSdump overview
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You can represent the emotion engine (CPU) and the graphics synthesiser (GPU) as 2 separates black-boxed blocks linked together with an unique channel. GSdump is a recording of all communications + an initial GS reset state (AKA GS save state). | You can represent the emotion engine (CPU) and the graphics synthesiser (GPU) as 2 separates black-boxed blocks linked together with an unique channel. GSdump is a recording of all communications + an initial GS reset state (AKA GS save state). | ||
Note: edit wiki to see correct format (TODO nice picture) | |||
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Round 1: recording | Round 1: recording | ||
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^ | ^ | ||
GSdump data | GSdump data</nowiki> | ||