PCSX2 Documentation/GSdx Debug: Difference between revisions
m
→Advance debug capabilities
(→Advance debug capabilities: add raw data to explain naming of texture dump) |
|||
Line 59: | Line 59: | ||
<draw_call_number>_f<frame_number>_<keyword>_<block_address>_<format> | <draw_call_number>_f<frame_number>_<keyword>_<block_address>_<format> | ||
Possible keyword are | Possible keyword are (search format("%05d keyword in source, mostly in GSRenderer*); | ||
* rt0: color buffer before draw | * rt0: color buffer before draw | ||
* rt1: color buffer after draw | * rt1: color buffer after draw |