PCSX2 Documentation/GSdx Debug: Difference between revisions
→Advance debug capabilities: copy/past older quick note
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=> gs texture/buffer dump. Explain naming convention | => gs texture/buffer dump. Explain naming convention | ||
* linux_replay = n <= replay the trace n times | |||
* dump = 1 <= Enable dumping infrastructure | |||
* save = 1 <= dump render (color) target | |||
* savez = 1 <= dump depth target | |||
* savet = 1 <= dump input texture | |||
* savef = 1 <= dump renderer frame (before GS CRTC processing) | |||
* saven = nnn <= first draw call to dump | |||
* savel = nnn <= number of draw call to dump | |||
=> OpenGL trace | => OpenGL trace |