PCSX2 Documentation/GSdx Debug: Difference between revisions
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=== Introduction === | === Introduction === | ||
The goal of this page is to describe the GSdx debug capabilities and to explain how to use them efficiently. After this tutorial, you should be able to | |||
* generate a small reproducible testcase | |||
* reproduce the bug | |||
* understand what happen under the hood | |||
Requirement: understand the standard GPU rendering pipeline | |||
=== GSdump overview === | === GSdump overview === |
Revision as of 14:36, 4 October 2017
Introduction
The goal of this page is to describe the GSdx debug capabilities and to explain how to use them efficiently. After this tutorial, you should be able to
- generate a small reproducible testcase
- reproduce the bug
- understand what happen under the hood
Requirement: understand the standard GPU rendering pipeline
GSdump overview
what is a gsdump / why it is useful
How to generate a GSdump
How to replay GSdump
Advance debug capabilities
=> gs register state dump => gs texture/buffer dump => OpenGL trace