PCSX2 Documentation/Events o' Plenty: Difference between revisions

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''Originally written by Jake Stine''
''Originally written by Jake Stine''


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It's hard to know beforehand just how beneficial in-order execution of events will be. I'm anticipating that it might actually fix a few emulation problems on the IOP recompiler in particular, since it has a slow cycle rate and also has a handful of events which can have potential inter-dependencies. For that reason I'll be implementing the system first into the IOP, and then when all the chinks in its armor are worked free we'll port the EE side of the emulator over to it.
It's hard to know beforehand just how beneficial in-order execution of events will be. I'm anticipating that it might actually fix a few emulation problems on the IOP recompiler in particular, since it has a slow cycle rate and also has a handful of events which can have potential inter-dependencies. For that reason I'll be implementing the system first into the IOP, and then when all the chinks in its armor are worked free we'll port the EE side of the emulator over to it.
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