PCSX2 Documentation/Compiling on Windows: Difference between revisions
PCSX2 Documentation/Compiling on Windows (view source)
Revision as of 20:11, 18 January 2015
, 18 January 2015→Installing SDKs
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===Installing SDKs=== | ===Installing SDKs=== | ||
Recent revisions of PCSX2 only require DirectX SDK to compile successfully. OpenGL Extension Wrangler library becoming redistributable allowed its integration into the codebase. nVidia CG Toolkit, now defunct, its functionality has been replaced by | Recent revisions of PCSX2 only require DirectX SDK to compile successfully. OpenGL Extension Wrangler library becoming redistributable allowed its integration into the codebase. nVidia CG Toolkit, now defunct, its functionality has been replaced by a more popular shading language called GLSL. This shading language is now implemented in all graphics driver releases. | ||
====DirectX SDK==== | ====DirectX SDK==== | ||
DirectX SDK installer is a problematic peace of software as installers that drop unsolicited software on target machine behind user's back are nothing good mainly due to 2 reasons: | DirectX SDK installer is a problematic peace of software as installers that drop unsolicited software on target machine behind user's back are nothing good mainly due to 2 reasons: |