PCSX2 Documentation: Difference between revisions
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This page is an attempt to clearly document the workings of the PCSX2 code, to make life easier for those who wish to join the project. I beg any PCSX2 developers to please populate this guide as much as possible. | This page is an attempt to clearly document the workings of the PCSX2 code, to make life easier for those who wish to join the project. I beg any PCSX2 developers to please populate this guide as much as possible. | ||
== | ==Github and CMake== | ||
*[[Compiling on Windows]] ''Should be updated - We have since moved to Github'' | *[[Compiling on Windows]] ''Should be updated - We have since moved to Github'' | ||
*[[Compiling on Linux]] | *[[Compiling on Linux]] | ||
*[[ | *[[PCSX2 Build Scripts]] | ||
*[[Git Survival Guide]] | |||
== | ==Contributing Guidelines== | ||
*[[How to Create Useful and Valid Issues]] | |||
*[[Commenting Etiquette]] | |||
*[[Code Formatting Guidelines]] | *[[Code Formatting Guidelines]] | ||
*[[Contributing To-Do List]] | *[[Contributing To-Do List]] | ||
*[[ | |||
*[[ | ==The wxWidgets Framework== | ||
*[[Introduction for Developers]] | |||
*[[Measuring the Benefits of wxWidgets]]: Jul '09 | |||
*[[WxWidgets Coding Strategies]] | *[[WxWidgets Coding Strategies]] | ||
*[[Passing Settings Between Threads]] | *[[Passing Settings Between Threads]] | ||
*[[Threading Basics]] | *[[Threading Basics]] | ||
Line 32: | Line 39: | ||
*[[Events o' Plenty]]: Jun '09 | *[[Events o' Plenty]]: Jun '09 | ||
*[[Recompilers: All 'dems buzzwords?]]: Jun '09 | *[[Recompilers: All 'dems buzzwords?]]: Jun '09 | ||
*[[C++ exceptions can be an optimization]]: Aug '09 | *[[C++ exceptions can be an optimization]]: Aug '09 | ||
*[[What's clamping? And why do we need it?]]: Aug '09 | *[[What's clamping? And why do we need it?]]: Aug '09 | ||
Line 52: | Line 58: | ||
==PCSX2 Code Documentation== | ==PCSX2 Code Documentation== | ||
*[[PCSX2 GUI]] | *[[PCSX2 GUI]] | ||
*[[PCSX2 Core]] | *[[PCSX2 Core]] | ||
*[[GSdx Plugin]] | *[[GSdx Plugin]] |
Revision as of 19:52, 9 January 2015
This page is an attempt to clearly document the workings of the PCSX2 code, to make life easier for those who wish to join the project. I beg any PCSX2 developers to please populate this guide as much as possible.
Github and CMake
- Compiling on Windows Should be updated - We have since moved to Github
- Compiling on Linux
- PCSX2 Build Scripts
- Git Survival Guide
Contributing Guidelines
- How to Create Useful and Valid Issues
- Commenting Etiquette
- Code Formatting Guidelines
- Contributing To-Do List
The wxWidgets Framework
- Introduction for Developers
- Measuring the Benefits of wxWidgets: Jul '09
- WxWidgets Coding Strategies
- Passing Settings Between Threads
- Threading Basics
- Threading Advanced
- Supported Languages
- Reverb Engine
- Translation Guide
- Using Poedit
- Chroot and 64-bit Linux
- GNU Debugger Tips
Excerpts from the Developer's Blog
- Virtual Memory: Jul '06
- Nightmare on Floating-Point Street: Aug '06
- 64-bit Recompilation: Oct '06
- PCSX2 Optimization: Jan '07
- Graphics Synthesizer, GPUs and Dual Cores: Aug '07
- So maybe it's about time we explained VTLB: Feb '09
- Events o' Plenty: Jun '09
- Recompilers: All 'dems buzzwords?: Jun '09
- C++ exceptions can be an optimization: Aug '09
- What's clamping? And why do we need it?: Aug '09
- PS2 VU (Vector Unit) Documentation Part 1: Sep '09
- Thread Synchronization: Oct '09
- Thread Counting: Oct '09
- A new kind of fullscreen!: Jan '10
- Introduction to Dynamic Recompilation: Mar '10
- SPU2 is more than just sound!: Mar '10
- The return of the Commandline!: Jun '10
- Advanced memory management: Aug '10
- VirtualAlloc on Linux: Aug '10
- PS2's Programmable DMA: Aug '10
- MSVC 2008 optimizer fail: Sep '10
- Benchmarking Multithreaded PCSX2: Oct '10
- Threading VU1: Aug '11
- Path 3 Masking / Geometry Syncing: Sep '11
- MMU mini-series: Nov '14