PCSX2 Documentation: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 26: Line 26:
*[[C++ exceptions can be an optimization]]: Aug '09
*[[C++ exceptions can be an optimization]]: Aug '09
*[[What's clamping? And why do we need it?]]: Aug '09
*[[What's clamping? And why do we need it?]]: Aug '09


==PCSX2 Code Documentation==
==PCSX2 Code Documentation==
Now we get down to business. Here's a road map to the complex PCSX2 project.
*[[PCSX2 Build Scripts]]
*[[PCSX2 Build Scripts]]
*[[PCSX2 GUI]]
*[[PCSX2 GUI]]
*[[PCSX2 Core]]
*[[PCSX2 Core]]
*[[GSdx Plugin]]
*[[GSdx Plugin]]
==Useful Reading==
A list of helpful guides on C++, PS2 hardware, microprocessors, etc.

Revision as of 01:20, 9 January 2015

This page is an attempt to clearly document the workings of the PCSX2 code, to make life easier for those who wish to join the project. I beg any PCSX2 developers to please populate this guide as much as possible.

Introduction for Developers

PCSX2 Developer's Guide

Excerpts from the Developer's Blog

PCSX2 Code Documentation