PCSX2 Documentation: Difference between revisions

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==PCSX2 Code Documentation==
==PCSX2 Code Documentation==


*[[PCSX2 Build Scripts]]: Automates the building and compilation process of pcsx2. Not a module in the usual sense, but included in this list for the sake of organization. Consists of a shell script in the main parent directory, CMakeLists.txt files in the different modules' folders, and CMake configuration files in the [https://github.com/PCSX2/pcsx2/tree/master/cmake pcsx2/cmake] folder.
*[[PCSX2 Build Scripts]]
*[[PCSX2 GUI]]: provides the user interface for PCSX2. It is currently written in the wxwidgets framework. Code for the GUI is in the [https://github.com/PCSX2/pcsx2/tree/master/pcsx2/gui pcsx2/pcsx2/gui] folder.
*[[PCSX2 GUI]]
*[[PCSX2 Core]]: emulates the [http://en.wikipedia.org/wiki/Emotion_Engine Emotion Engine]. Code for the core is in the [https://github.com/PCSX2/pcsx2/tree/master/pcsx2 pcsx2/pcsx2] folder.
*[[PCSX2 Core]]
*[[GSdx Plugin]]: emulates the PS2 Graphics Synthesizer. Code for GSdx is in the [https://github.com/PCSX2/pcsx2/tree/master/plugins/GSdx pcsx2/plugins/GSdx] folder.
*[[GSdx Plugin]]


==Excerpts from the Developer's Blog==
==Excerpts from the Developer's Blog==

Revision as of 19:40, 8 January 2015

This page is an attempt to clearly document the workings of the PCSX2 code, to make life easier for those who wish to join the project. I beg any PCSX2 developers to please populate this guide as much as possible.

PCSX2 Developer's Guide

PCSX2 Code Documentation

Excerpts from the Developer's Blog