PCSX2 Documentation: Difference between revisions

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*[[GSdx Plugin]]: emulates the PS2 Graphics Synthesizer. Code for GSdx is in the [https://github.com/PCSX2/pcsx2/tree/master/plugins/GSdx pcsx2/plugins/GSdx] folder.
*[[GSdx Plugin]]: emulates the PS2 Graphics Synthesizer. Code for GSdx is in the [https://github.com/PCSX2/pcsx2/tree/master/plugins/GSdx pcsx2/plugins/GSdx] folder.


==PCSX2 Program Flow==
==PCSX2 Developer's Blog Articles==
===Entry Point===
===Entry Point===

Revision as of 19:25, 8 January 2015

This page is an attempt to clearly document the workings of the PCSX2 code, to make life easier for those who wish to join the project. I beg any PCSX2 developers to please populate this guide as much as possible.

PCSX2 Code Documentation

The PCSX2 project is divided into several parts, referred to hereafter as "modules":

  • PCSX2 Build Scripts: Automates the building and compilation process of pcsx2. Not a module in the usual sense, but included in this list for the sake of organization. Consists of a shell script in the main parent directory, CMakeLists.txt files in the different modules' folders, and CMake configuration files in the pcsx2/cmake folder.
  • PCSX2 GUI: provides the user interface for PCSX2. It is currently written in the wxwidgets framework. Code for the GUI is in the pcsx2/pcsx2/gui folder.
  • PCSX2 Core: emulates the Emotion Engine. Code for the core is in the pcsx2/pcsx2 folder.
  • GSdx Plugin: emulates the PS2 Graphics Synthesizer. Code for GSdx is in the pcsx2/plugins/GSdx folder.

PCSX2 Developer's Blog Articles

Entry Point