PCSX2 Documentation: Difference between revisions

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The PCSX2 project is divided into several parts, referred to hereafter as "modules":
The PCSX2 project is divided into several parts, referred to hereafter as "modules":


*[[PCSX2 Build Scripts]]: automate the building and compilation process of pcsx2.
*[[PCSX2 Build Scripts]]
**Automates the building and compilation process of pcsx2. Not a module in the usual sense, but included in this list for the sake of organization. Consists of a shell script in the main parent directory, CMakeLists.txt files in the different modules' folders, and CMake configuration files in the CMake folder.
*[[PCSX2 GUI]]: provides the user interface for PCSX2. It is currently written in the wxwidgets framework.
*[[PCSX2 GUI]]: provides the user interface for PCSX2. It is currently written in the wxwidgets framework.
*[[PCSX2 Core]]: emulates the [http://en.wikipedia.org/wiki/Emotion_Engine Emotion Engine].
*[[PCSX2 Core]]: emulates the [http://en.wikipedia.org/wiki/Emotion_Engine Emotion Engine].

Revision as of 14:40, 7 January 2015

This page is an attempt to clearly document the workings of the PCSX2 code, to make life easier for those who wish to join the project. I beg any PCSX2 developers to please populate this guide as much as possible.

PCSX2 Modules

The PCSX2 project is divided into several parts, referred to hereafter as "modules":

  • PCSX2 Build Scripts
    • Automates the building and compilation process of pcsx2. Not a module in the usual sense, but included in this list for the sake of organization. Consists of a shell script in the main parent directory, CMakeLists.txt files in the different modules' folders, and CMake configuration files in the CMake folder.
  • PCSX2 GUI: provides the user interface for PCSX2. It is currently written in the wxwidgets framework.
  • PCSX2 Core: emulates the Emotion Engine.
  • GSdx Plugin: emulates the PS2 Graphics Synthesizer.

PCSX2 Program Flow