PCSX2 Documentation: Difference between revisions

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The PCSX2 project is divided into several parts, referred to hereafter as "modules":
The PCSX2 project is divided into several parts, referred to hereafter as "modules":


===[[PCSX2 Build Scripts]]=== : automate the building and compilation process of pcsx2.
*[[PCSX2 Build Scripts]]* : automate the building and compilation process of pcsx2.
===[[PCSX2 GUI]]=== : provides the user interface for PCSX2. It is currently written in the wxwidgets framework.
*[[PCSX2 GUI]]* : provides the user interface for PCSX2. It is currently written in the wxwidgets framework.
===[[PCSX2 Core]]=== : emulates the [http://en.wikipedia.org/wiki/Emotion_Engine Emotion Engine].
*[[PCSX2 Core]]* : emulates the [http://en.wikipedia.org/wiki/Emotion_Engine Emotion Engine].
===[[GSdx Plugin]]=== : emulates the PS2 Graphics Synthesizer.
*[[GSdx Plugin]]* : emulates the PS2 Graphics Synthesizer.




==PCSX2 Overall Program Flow==
==PCSX2 Overall Program Flow==

Revision as of 14:36, 7 January 2015

This page is an attempt to clearly document the workings of the PCSX2 code, to make life easier for those who wish to join the project. I beg any PCSX2 developers to please populate this guide as much as possible.


PCSX2 Modules

The PCSX2 project is divided into several parts, referred to hereafter as "modules":


PCSX2 Overall Program Flow