PCSX2 Documentation: Difference between revisions
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The PCSX2 project is divided into several parts, referred to hereafter as "modules": | The PCSX2 project is divided into several parts, referred to hereafter as "modules": | ||
[[PCSX2 Build Scripts]]: automate the building and compilation process of pcsx2. | ===[[PCSX2 Build Scripts]]===: automate the building and compilation process of pcsx2. | ||
[[PCSX2 GUI]]: provides the user interface for PCSX2. It is currently written in the wxwidgets framework. | ===[[PCSX2 GUI]]===: provides the user interface for PCSX2. It is currently written in the wxwidgets framework. | ||
[[PCSX2 Core]]: emulates the [http://en.wikipedia.org/wiki/Emotion_Engine Emotion Engine]. | ===[[PCSX2 Core]]===: emulates the [http://en.wikipedia.org/wiki/Emotion_Engine Emotion Engine]. | ||
[[GSdx Plugin]]: emulates the PS2 Graphics Synthesizer. | ===[[GSdx Plugin]]===: emulates the PS2 Graphics Synthesizer. |
Revision as of 14:32, 7 January 2015
This page is an attempt to clearly document the workings of the PCSX2 code, to make life easier for those who wish to join the project. I beg any PCSX2 developers to please populate this guide as much as possible.
PCSX2 Modules
The PCSX2 project is divided into several parts, referred to hereafter as "modules":
===PCSX2 Build Scripts===: automate the building and compilation process of pcsx2. ===PCSX2 GUI===: provides the user interface for PCSX2. It is currently written in the wxwidgets framework. ===PCSX2 Core===: emulates the Emotion Engine. ===GSdx Plugin===: emulates the PS2 Graphics Synthesizer.