PCSX2 Documentation: Difference between revisions

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This page is an attempt to clearly document the workings of the PCSX2 code, to make life easier for those who wish to join the project. I beg any PCSX2 developers to please populate this guide as much as possible.
This page is an attempt to clearly document the workings of the PCSX2 code, to make life easier for those who wish to join the project. I beg any PCSX2 developers to please populate this guide as much as possible.


==PCSX2 Modules==
The PCSX2 project is divided into several parts, referred to hereafter as "modules":
The PCSX2 project is divided into several parts, referred to hereafter as "modules":


==Build Scripts==
[[PCSX2 Build Scripts]]: automate the building and compilation process of pcsx2.
The [[PCSX2 Build Scripts]] automate the building and compilation process of pcsx2.
[[PCSX2 GUI]]: provides the user interface for PCSX2. It is currently written in the wxwidgets framework.
 
[[PCSX2 Core]]: emulates the [http://en.wikipedia.org/wiki/Emotion_Engine Emotion Engine].
==GUI==
[[GSdx Plugin]]: emulates the PS2 Graphics Synthesizer.
The [[PCSX2 GUI]] provides the user interface for PCSX2. It is currently written in the wxwidgets framework.
 
==Core==
The [[PCSX2 Core]] emulates the [http://en.wikipedia.org/wiki/Emotion_Engine Emotion Engine].
 
==GSdx Plugin==
The [[GSdx Plugin]] emulates the PS2 Graphics Synthesizer.

Revision as of 14:31, 7 January 2015

This page is an attempt to clearly document the workings of the PCSX2 code, to make life easier for those who wish to join the project. I beg any PCSX2 developers to please populate this guide as much as possible.

PCSX2 Modules

The PCSX2 project is divided into several parts, referred to hereafter as "modules":

PCSX2 Build Scripts: automate the building and compilation process of pcsx2. PCSX2 GUI: provides the user interface for PCSX2. It is currently written in the wxwidgets framework. PCSX2 Core: emulates the Emotion Engine. GSdx Plugin: emulates the PS2 Graphics Synthesizer.