PCSX2 Documentation: Difference between revisions

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This page is an attempt to clearly document the workings of the PCSX2 code, to make life easier for those who wish to join the project. I beg any PCSX2 developers to please populate this guide as much as possible.
This page is an attempt to clearly document the workings of the PCSX2 code, to make life easier for those who wish to join the project. I beg any PCSX2 developers to please populate this guide as much as possible.


The PCSX2 project is divided into several parts:
The PCSX2 project is divided into several parts, referred to hereafter as "modules":


==Build Scripts==
==Build Scripts==

Revision as of 14:30, 7 January 2015

This page is an attempt to clearly document the workings of the PCSX2 code, to make life easier for those who wish to join the project. I beg any PCSX2 developers to please populate this guide as much as possible.

The PCSX2 project is divided into several parts, referred to hereafter as "modules":

Build Scripts

The PCSX2 Build Scripts automate the building and compilation process of pcsx2.

GUI

The PCSX2 GUI provides the user interface for PCSX2. It is currently written in the wxwidgets framework.

Core

The PCSX2 Core emulates the Emotion Engine.

GSdx Plugin

The GSdx Plugin emulates the PS2 Graphics Synthesizer.