PCSX2 Documentation: Difference between revisions
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Revision as of 22:10, 6 January 2015
This page is an attempt to clearly document the workings of the PCSX2 code, to make life easier for those who wish to join the project.
The PCSX2 project is divided into several parts:
For building and compiling the project.
Provides the User Interface for PCSX2. Currently written in the wxwidgets framework.
Emulates the Emotion Engine
Emulates the PS2 Graphics Synthesizer