PCSX2 Documentation: Difference between revisions

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==PCSX2 Plugins==
==PCSX2 Plugins==
===Graphics Synthesizer & GSdx===
===Graphics Synthesizer & GSdx===
*[[Graphics Synthesizer, GPUs and Dual Cores]]: Aug '07
*[[PCSX2 Documentation/Graphics Synthesizer, GPUs and Dual Cores|Graphics Synthesizer, GPUs and Dual Cores]]: Aug '07
*[[GSdx Demystified]]
*[[PCSX2 Documentation/GSdx Demystified|GSdx Demystified]]


===SPU and Sound===
===SPU and Sound===
*[[SPU2 is more than just sound!]]
*[[PCSX2 Documentation/SPU2 is more than just sound!|SPU2 is more than just sound!]]
*[[Reverb Engine]]
*[[PCSX2 Documentation/Reverb Engine|Reverb Engine]]


==Language and Translation==
==Language and Translation==
*[[Supported Languages]]
*[[PCSX2 Documentation/Supported Languages|Supported Languages]]
*[[Translation Guide]]
*[[PCSX2 Documentation/Translation Guide|Translation Guide]]
*[[Using Poedit]]
*[[PCSX2 Documentation/Using Poedit|Using Poedit]]

Revision as of 18:00, 5 April 2015

This page is an attempt to clearly document the PCSX2 code, to make life easier for those who wish to join the project.

NOTE TO DEVELOPERS: Please feel free to rearrange the articles in a way that makes more sense, or matches the structure of the PCSX2 code.

Getting Started

Building with Cmake

Contributing with Github

PCSX2 Core

WxWidgets GUI

Threading

To be sorted

PCSX2 Plugins

Graphics Synthesizer & GSdx

SPU and Sound

Language and Translation