PCSX2 Documentation: Difference between revisions

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==The wxWidgets Framework==
==The wxWidgets Framework==
The first thing to understand about PCSX2 is that it is powered by wxWidgets. wxWidgets is a GUI framework, which means it follows the hollywood principle (Don't call us, we'll call you!). That means that wxWidgets is in charge of the general program flow and threading of PCSX2.
PCSX2 runs on wxWidgets, a powerful GUI framework that is in charge of the general program flow and threading.
*[[Measuring the Benefits of wxWidgets]]
*[[Measuring the Benefits of wxWidgets]]
*[[WxWidgets Coding Strategies]]
*[[WxWidgets Coding Strategies]]

Revision as of 20:42, 24 February 2015

This page is an attempt to clearly document the PCSX2 code, to make life easier for those who wish to join the project. I beg any PCSX2 developers to please populate this guide as much as possible.

Github and CMake

The first thing you'll need to do is download and compile the PCSX2 source code.

Contributing Guidelines

The wxWidgets Framework

PCSX2 runs on wxWidgets, a powerful GUI framework that is in charge of the general program flow and threading.

General Threading

PCSX2 Core

Graphics Synthesizer & GSdx

SPU and Sound

Language and Translation