PCSX2: Difference between revisions

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'''PCSX2''' is a [[Playstation 2]] emulator for Windows and Linux. It has been started by the team behind PCSX (PS1 emulator) back in 2002. The development remains mostly active through all these years. The emulator archived some playable speeds only by mid-2007 and the later versions have improved speed and compatibility making it both the ultimate solution for PS2 emulation and the instrument to keep and preserve the PS2 legacy in the modern world. Though not yet perfect the program can successfully emulate most of the commercial games for PS2 in playable speeds and good visuals (often even better than the original PS2 had ever archived).
'''PCSX2''' is a [[Playstation 2]] emulator for Windows and Linux. It was started by the team behind PCSX (PS1 emulator) back in 2002. Development remains mostly active through all these years. The emulator achieved some playable speeds only by mid-2007 and the later versions have improved speed and compatibility making it both the ultimate solution for PS2 emulation and the instrument to keep and preserve the PS2 legacy in the modern world. Though not yet perfect the program can successfully emulate most commercial PS2 games at playable speeds and good visuals (often better than the original PS2).


Up until now the program has plugin architecture making it possible to expand it's capabilities by attaching additional plugins. Although the plugins are numbered and unlikely to increase their quantity in the near future the plugin approach still has its positive moments (it's possible to use newly updated plugins without changing the version of the main program and vice versa). As of late 2009 the program only supports x86 architecture and can efficiently use no more than 2 cores on multicore CPUs (1 core is used for the main emulation purposes and the second is for plugins' purposes like rendering graphics, output sounds or PAD works). While the increase of number of useful cores may happen in the future it still remains a mystery when this will happen because the division of the general emulation thread into two or more is a very hard and complex task (original PS2 has multi CPU architecture and the correct timing between emulated CPUs is complicated enough without dividing every CPU into more than one thread).
Up until now the program has plugin architecture making it possible to expand its capabilities by attaching additional plugins. Although the plugins are numbered and unlikely to increase their quantity in the near future the plugin approach still has its positive moments (it's possible to use newly updated plugins without changing the version of the main program and vice versa). As of late 2010 the program runs on both 32-bit and 64-bit Windows OSes and uses no more than 2 cores on multicore CPUs (1 core is used for the main emulation purposes and the second is for plugins' purposes like rendering graphics, output sounds or PAD works). While the increase of number of useful cores may happen in the future it still remains unknown when this will happen because the division of the general emulation thread into two or more is a very hard and complex task (the original PS2 hardware has multiple CPUs and the correct timing between emulated CPUs is complicated enough without dividing every CPU into more than one thread).


Mac OS X is not officially supported but you can still run PCSX2 under it.
Mac OS X is not officially supported but you can still run PCSX2 under it.
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* Dual core support makes PCSX2 use up to 2 cores speeding up the emulator significantly.
* Dual core support makes PCSX2 use up to 2 cores speeding up the emulator significantly.
* Proper SPU2 emulation helps to hear the real or even enhanced PS2 sound on the PC which is not the trivial task considered the lack of documentation and the fact that it has to synchronize with many emulated processors.
* Proper SPU2 emulation helps to hear the real or even enhanced PS2 sound on the PC which is not the trivial task considered the lack of documentation and the fact that it has to synchronize with many emulated processors.
* Full gamepad support makes it possible to emulate every Dual Shock 2 feature so no game will be unbeatable because of the PAD problems.
* Full gamepad support makes it possible to emulate every Dual Shock 2 feature so no game will be unbeatable due to PAD issues.
* Patch system helps to create cheats for any game easily so you won't be frustrated when you cannot progress because of the extremely hard game boss. Also it can be used to patch code skipping some parts where emulation is still broken (which ultimately can make the game playable). This feature is quite user-friendly and easy to use.
* Patch system helps to create cheats for any game easily so you won't be frustrated when you cannot progress because of the extremely hard game boss. Also it can be used to patch code skipping some parts where emulation is still broken (which ultimately can make the game playable). This feature is quite user-friendly and easy to use.
* Many optimizations (hacks) which tricks out the emulation making it faster where it could be very slow without them. You will be able to play certain games on the lower-end machines thanks to this feature.
* Many optimizations (hacks) to speed up emulation. You will be able to play certain games on lower-end machines thanks to this feature.
* Fully working memcards support. Which could prove some problematic because the lack of documentation made the developers reverse engineered this feature and saving/loading sometimes used to result in corruption of memcard before this complicated process was finished.
* Fully working memcard support. Which could prove some problematic because the lack of documentation made the developers reverse engineered this feature and saving/loading sometimes used to result in corruption of memcard before this complicated process was finished.
* Fully working IPU support responsible for FMV (like MPEG videos for example). Now you can enjoy all the videos in cut scenes the games can offer.
* Fully working IPU support responsible for FMV (like MPEG videos for example). Now you can enjoy all the videos in cut scenes the games can offer.
* PCSX2 is an open source project. So any developer can either join the PCSX2 team or fork the PCSX2 project granted he wants to improve the code in some way. This also means you are not charged for using the emulator and the GPL guarantees that you won't ever be. However you are encouraged to donate some money to developers so they will be motivated to continue their work (use ''make a donation'' button on the bottom of the front page of [http://www.pcsx2.net the official site]).
* PCSX2 is an open source project. So any developer can either join the PCSX2 team or fork the PCSX2 project granted he wants to improve the code in some way. This also means you are not charged for using the emulator and the GPL guarantees that you won't ever be. However you are encouraged to donate some money to developers so they will be motivated to continue their work (use ''make a donation'' button on the bottom of the front page of [http://www.pcsx2.net the official site]).


However some emulation features still need an improvement and some are even not implemented yet.
However some emulation features still need improvement and some are not implemented yet.


==Requirements==
==Requirements==


===Hardware and Software===
===Hardware and Software===
Harware requirements are very game-dependant although it mush be noted that the bottleneck of this emulator in most cases is CPU rather than GPU (video card). So the faster CPU you'll get the better PCSX2 will work for you. Some games however can be slowed down because of unoptimized GFX code or even because of your weak GPU card (for example [[Final Fantasy XII]] is said to use your GPU in full its potential). Intel CPUs are better than AMD ones with PCSX2. Though it doesn't mean in any way that you will be unable to play on AMD CPUs it still says that when in some PC games your AMD and your friend's Intel CPU will perform equally good you may notice that this is not the case for PCSX2.
Harware requirements are very game-dependant although it must be noted that the bottleneck of this emulator in most cases is the CPU rather than than the GPU (video card). Therefore a faster CPU should net you better PCSX2 performance. Some games however can be slowed down because of unoptimized GFX code or even because of weak GPU cards (for example [[Final Fantasy XII]] is said to use your GPU in full its potential). Intel CPUs are better than AMD ones with PCSX2. Though it doesn't mean in any way that you will be unable to play on AMD CPUs it still says that when in some PC games your AMD and your friend's Intel CPU will perform equally good you may notice that this is not the case for PCSX2.


The frequency of CPUs is not the ultimate meter of their success with PCSX2. The newer optimized CPUs perform better than the old ones using the same frequency. You can easily outperform Intel Pentium CPU with Intel Core CPU because of some optimizations in Intel Cores. However CPU frequency is one of the main factors for smooth PCSX2 use.
Even though CPU frequency is one of the main factors for smooth PCSX2 execution, this speed is not the determining meter of success with PCSX2. Newer CPUs perform better than the old ones using the same frequency. You can easily outperform Intel Pentium CPU with Intel Core CPU because of improvements in architecture in Intel Cores.


So these are rather '''rough''' and '''average''' stats/"facts" give you the idea what kind of PC you'll need for PCSX2 ('''remember''' that some games will be fully playable with the stats considerably lower than the following).
Below are some general facts to give you some idea of what kind of PC you'll need for PCSX2 (note that some games will be playable on PCs with lower stats, but in general you will want to have or exceed what is listed here).


* You'll need dual core CPU (single core with HT support won't be enough).
* A dual core CPU (single core with HT support won't be enough).
* You won't be able to see some good performance with budget CPUs (like Celeron or Semptron).
* Budget CPUs general do not perform well (e.g. Celeron or Sempron).
* For Intel it's good to use at least Code 2 Duo (started from 2006), for AMD you may want to start from Althlon X2 CPUs (started from 2005).
* For Intel it's good to use at least Code 2 Duo (from 2006), for AMD you may want to start from Althlon X2 CPUs (from 2005).
* Quad core CPU will not improve your PCSX2 experience much (but can ease some cases like using [[GSDX]] in software renderer mode).
* Upgrading from Dual Core CPUs to Quad Core CPUs will not improve your PCSX2 experience much - but can ease some cases like using [[GSDX]] in software renderer mode.
* You'll need at least 2.0-2.5Ghz for Intel Dual Cores, and at least 2.5Ghz for AMD Athlon 64 X2 (index 4600+ and higher for stock CPUs). On 4.0Ghz+ overclocked Intel Code 2 Duo most known games are playable.
* A CPU frequency of at least 2.0 Ghz for Intel Dual Cores is recommended, and at least 2.5Ghz for AMD Athlon 64 X2 (index 4600+ and higher for stock CPUs). Overclocking Intel Core2Duo CPUs to 4.0 Ghz+ may help run most games smoothly.
* You may or may not want to overclock your CPU for some picky and slow games so consider buying a good cooler for it.
* Laptops can run the emulator every bit as well as desktops provided there is sufficient processing power. For example, a Core2Duo Intel-based laptop circa 2007 just barely runs Disgaea (essentially a mostly 2D and very undemanding game - frills like voiceovers aside, one wonders why it wasn't released for the PSX) while everything else is rendered unacceptably slow (single digit fps). On the other hand, a Core-i7 class laptop with a DX11 gfx card runs most playable games at full speed. As [http://www.falcon-nw.com/laptops/drx seen in this example], laptops are no longer relegated to previous generation CPUs.
* No laptop system will be able to show very good performance with PCSX2.


As for GPU requirements please look at [[GSDX#Hardware requirements|GSDX page]]. But you will be able to play at least with Radeon X8xx and higher from AMD and with Geforce 6xxx and higher from nVidia.
As for GPU requirements please look at [[GSDX#Hardware requirements|GSDX page]]. But you will be able to play at least with Radeon X8xx and higher from AMD and with Geforce 6xxx and higher from nVidia.


There're no strict requirement for RAM. If your operating system can run some games so it will PCSX2 (it's not RAM hungry).
There are no strict requirement for RAM. Generally if you have enough memory to play games you should be able to run PCSX2.


A choice between Windows and Linux is a fragile topic. However it's well known fact that you'll see some worse speeds in Linux (sometimes just slightly worse) and you won't be able to use GSDX (DirectX only) so the graphics won't be as good in most cases. Plus it will require some knowledge to compile and configure PCSX2 on Linux for your system. Though this choice will rather be based not on difference in speed and visuals but your preferences.
PCSX2 runs in Linux but at slower speeds (sometimes just slightly worse) and you won't be able to use the GSDX plugins (since they are DirectX only) so the graphics won't be as good in most cases. Plus it will require some knowledge to compile and configure PCSX2 on Linux for your system. Though this choice will rather be based not on difference in speed and visuals but your preferences.


A choice between Windows XP and Windows Vista (Windows 7) is a matter of your GPU capabilities. If your graphics card supports DirectX 10+ (see [[GSDX#Hardware requirements|GSDX page]]) it's wiser to use Vista (or Windows 7) because you'll be able to switch GSDX in DirectX 10 (as well as fall back to DirectX 9 mode).
A choice between Windows XP and Windows Vista (Windows 7) is a matter of your GPU capabilities. If your graphics card supports DirectX 10 or better (see [[GSDX#Hardware requirements|GSDX page]]) it's wiser to use Vista (or Windows 7) because you'll be able to switch GSDX in DirectX 10 (as well as fall back to DirectX 9 mode). Windows XP '''does not''' officially support DirectX10 - if you purchase a DirectX10 or higher graphics card, make sure your computer is running Windows 7 or at least Vista.


===BIOS===
===BIOS===
It could be easier for some to buy PS2 DVD off eBay and start playing in PCSX2. Sadly your original DVD is not everything you'll need to make PCSX2 work. You'll also need the BIOS dumped from your PS2. PS2 BIOS is copyrighted by Sony so getting it from anywhere but your own PS2 is '''illegal''' action like downloading PS2 DVDs from the Internet. So ultimately you'll have to have PS2 to dump your BIOS from it before you will start playing your PS2 DVDs on the PC. One region version of BIOS doesn't make the game from another region unplayable so if you have PAL BIOS on your PS2 you'll be able to play NTSC games and vice versa.
Obtaining PS2 games can be as easy as buying PS2 DVDs off eBay. However, an original game DVD is not enough to make PCSX2 work. You'll also need the BIOS dumped from your PS2. The PS2 BIOS is copyrighted by Sony so getting it from anywhere but your own PS2 is '''illegal'''. You will have to own an actual PS2 console to dump the BIOS from before you can start playing PS2 games on the emulator. One region version of BIOS doesn't make the game from another region unplayable so if you have PAL BIOS on your PS2 you'll be able to play NTSC games and vice versa.


The dumping of BIOS can be quite complicated process and you may even consider asking for help from your more experienced friends or use the forums.
The dumping of BIOS is a complicated process so pay careful attention to the instructions you can get [http://forums.pcsx2.net/thread-2298.html#Bios from this link]. You can start dumping by downloading the tool from [http://pcsx2.net/downloads.php?p=tool this place] or refer to the official guide [http://forums.pcsx2.net/thread-2329.html here].
 
You may get some instructions [http://forums.pcsx2.net/thread-2298.html#Bios here] and start dumping by downloading the tool from [http://pcsx2.net/downloads.php?p=tool this place] or use the official guide [http://forums.pcsx2.net/thread-2329.html here].


==Development and support team==
==Development and support team==
Note that this information is partly taken from the official readme. Some info has been brought to life from the old ChangeLog.txt.
Note that this information is partly taken from the official readme. Some info has been brought to life from the old ChangeLog.txt. If you feel someone is missed here please take a moment and add to the appropriate place.
If you feel someone is missed here please take a moment and add him to the appropriate place.


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==Useful links==
==Useful links==
* [http://forums.pcsx2.net/forum-61.html Mac forums link]
* [http://forums.pcsx2.net/forum-61.html Mac forums link]
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