PCSX2: Difference between revisions

391 bytes added ,  16 October 2009
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It's easy to choose the graphics plugin depending on your operating system. For Windows it will undoubtedly be GSDX. You can also play with ZeroGS but the visuals will suffer (though some exceptions may still exist). For Linux it maybe ZeroGS (which wasn't updated as of late) or it's fork ZZogl (which is updating periodically).
It's easy to choose the graphics plugin depending on your operating system. For Windows it will undoubtedly be GSDX. You can also play with ZeroGS but the visuals will suffer (though some exceptions may still exist). For Linux it maybe ZeroGS (which wasn't updated as of late) or it's fork ZZogl (which is updating periodically).


* '''[[GSDX]]''' - is the most known and the most compatible graphics plugin for PCSX2 today supporting both DirectX 9 and DirectX 10 APIs. It works only under Windows. It is in official SVN so it's officially supported.
* '''[[GSDX]]''' - is the most known and the most compatible graphics plugin for PCSX2 today supporting both DirectX 9 and DirectX 10 APIs. It's started by gabest in 2007. It works only under Windows and is in official SVN so it's officially supported.
* '''[[ZeroGS]]''' - ...
* '''[[ZZogl]]''' - ...
* '''GSMax'''/'''GSSoft'''/'''GSFostDX'''/'''GStaris''' - are discontinued relics from the past (2002-2003 years). None of these plugins can work with the current PCSX2 and they wouldn't show much even if they could. But one way or the other all the new graphics plugins for PCSX2 are based on these old ones.


===Sound plugins===
===Sound plugins===
67,565

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