Open Season: Difference between revisions
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|Comments=USA v02.20(10/02/2006) N/T | |Comments=USA v02.20(10/02/2006) N/T | ||
|Tester={{ForumUser|DESTRUIDOR}} | |Tester={{ForumUser|DESTRUIDOR}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 8.1, 64-bit | |||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |||
|GPU=Nvidia GeForce GT 1030 @ 2 GB | |||
|Revision=v1.6.0 | |||
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Hardware) | |||
* Native Resolution: 1920x1080 | |||
* Texture Filtering: Bilinear (PS2) | |||
* Anisotropic Filtering: 16x | |||
* FXAA Shader | |||
* Widescreen patch | |||
</spoiler> | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*LilyPad 0.12.1 | |||
|Comments=In my game on Direct3D 11 (Hardware), appear there are large green shadows from trees on the screen. I had to use OpenGL (Hardware) to remove these shadows on the screen. It runs at 1080p 60 FPS without brakes, lags or freezes. | |||
|Tester=Chern40+7 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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