Difference between revisions of "Open Season"

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Revision as of 16:59, 17 September 2021

Open Season
OpenSeason.jpg
Open Season
Game general and emulation properties:
ESRB rating: E10+ (Cartoon Violence, Crude Humor)
PEGI rating: 3+
OFLC rating: G
Game supports multi-tap
Widescreen patch available
Supports up to four local players
Languages supported:
English: SLES-54310 & SLES-54316 & SLUS-21467
German: SLES-54316
French: SLES-54310 & SLES-54316
Spanish: SLES-54310 & SLES-54316
Dutch: SLES-54310 & SLES-54316
Italian: SLES-54316
Swedish: SLES-54316
Danish: SLES-54316
Finnish: SLES-54316
Norwegian: SLES-54316
Region NTSC-U:
Serial numbers: SLUS-21467
Release date: September 19, 2006
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54310
SLES-54316
Release date: October 6, 2006
November 30, 2006 (Australia)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Ubisoft
Publisher(s): Ubisoft
Genre: Action, Adventure
Wikipedia: Link
Game review links: Link6.0/10, Metacritic57/100
Game description: Play as Boog and Elliot in this outrageous game based on the new movie Open Season. Team up with all your favorite characters to put Timberline Forest back under nature's control!


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • I5 3330
  • HD radeon 6850
1.1.svn5857 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006) N/T
NTSC-U Windows 8.1, 64-bit
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • Nvidia GeForce GT 1030 @ 2 GB
v1.6.0 GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
In my game on Direct3D 11 (Hardware), appear there are large green shadows from trees on the screen. I had to use OpenGL (Hardware) to remove these shadows on the screen. It runs at 1080p 60 FPS without brakes, lags or freezes. Chern40+7



The gallery

Public compatibility forum links