Bureaucrats, ninja, Administrators
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|GPU=? | |GPU=? | ||
|Revision=0.9.8 | |Revision=0.9.8 | ||
< | <!-- | ||
* Speedhacks: | * Speedhacks: | ||
** Enable INTC Spin Detection | ** Enable INTC Spin Detection | ||
** Enable Wait Loop Detection | ** Enable Wait Loop Detection | ||
** mVU Flag Hack | ** mVU Flag Hack | ||
--> | |||
|Graphics=GSdx (r4600) | |Graphics=GSdx (r4600) | ||
|Sound= | |Sound= | ||
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{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS=Windows 7 x64 | |OS=Windows 7 x64 | ||
|CPU=Core i7 Celeron Sandy Bridge 1.8 Ghz 1 Core/2 Threads | |CPU=Core i7 Celeron Sandy Bridge 1.8 Ghz 1 Core/2 Threads | ||
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* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
* LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments=Bios 2.30, directX 10 (hardware), allow 8 bit textures enabled, native resolution, interlacing set to auto to reduce the flickering, texture filtering enabled for better graphics (even so there are places where the letters of the text will be full of jagged borders), logarithimic z enabled to avoid graphic issues. It's playable with slowdowns when there are several monsters in the screen or visual effects such as fire or fog. Speedhacks: Both EE cyclerate and VU cycle stealing must be set on 1 because otherwise the audio/video of the cutscenes will be out of sync (even so they will run slow). INTC spin detection, wait loop detection and mVU flag hacks must be enabled. | |Comments=Bios 2.30, directX 10 (hardware), allow 8 bit textures enabled, native resolution, interlacing set to auto to reduce the flickering, texture filtering enabled for better graphics (even so there are places where the letters of the text will be full of jagged borders), logarithimic z enabled to avoid graphic issues. It's playable with slowdowns when there are several monsters in the screen or visual effects such as fire or fog. Speedhacks: Both EE cyclerate and VU cycle stealing must be set on 1 because otherwise the audio/video of the cutscenes will be out of sync (even so they will run slow). INTC spin detection, wait loop detection and mVU flag hacks must be enabled. Sound interpolation = linear. Check the issue about bad graphics in the undersea temple in the bottom of the page. | ||
|Tester=Felipe | |Tester=Felipe | ||
}} | }} | ||
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|GPU=PALIT GeForce GT 1030 @ 2 GB | |GPU=PALIT GeForce GT 1030 @ 2 GB | ||
|Revision=v1.7.0-dev-1907 | |Revision=v1.7.0-dev-1907 | ||
< | <!-- | ||
* Speedhacks: | * Speedhacks: | ||
** EEC: 3 & VUCS: 1 | ** EEC: 3 & VUCS: 1 | ||
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** Wait Loop Detection | ** Wait Loop Detection | ||
** mVU Flag | ** mVU Flag | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Native Resolution: 1920x1080 and 2560x1440 | * Native Resolution: 1920x1080 and 2560x1440 | ||
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* FXAA Shader | * FXAA Shader | ||
* Widescreen patch | * Widescreen patch | ||
--> | |||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
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* Original names: '''鬼武者3''' (SLPM-65413), '''귀무자 3''' (SLKA-25093) | * Original names: '''鬼武者3''' (SLPM-65413), '''귀무자 3''' (SLKA-25093) | ||
* Also known as '''Onimusha 3''' | * Also known as '''Onimusha 3''' | ||
{{SpoilerTable|caption=Additional Patches|text=Deinterlace Patch for 6BF11378 : | |||
<pre> | <pre> | ||
patch=1,EE,2027AD9C,extended,34037900 | patch=1,EE,2027AD9C,extended,34037900 | ||
</pre> | </pre>}} | ||