Onimusha 3: Demon Siege: Difference between revisions

no edit summary
No edit summary
 
(5 intermediate revisions by 2 users not shown)
Line 77: Line 77:
|GPU=?
|GPU=?
|Revision=0.9.8
|Revision=0.9.8
<spoiler show="Settings" hide="Hide images">
<!--
* Speedhacks:
* Speedhacks:
** Enable INTC Spin Detection
** Enable INTC Spin Detection
** Enable Wait Loop Detection
** Enable Wait Loop Detection
** mVU Flag Hack
** mVU Flag Hack
</spoiler>
-->
|Graphics=GSdx (r4600)
|Graphics=GSdx (r4600)
|Sound=
|Sound=
Line 103: Line 103:
|Comments=Runs at 200% speed.
|Comments=Runs at 200% speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 x64
|CPU=Core i7 Celeron Sandy Bridge 1.8 Ghz 1 Core/2 Threads
|GPU=Intel HD 2000
|Revision=1.2.1
|Graphics=GSdx 5875 SSE2
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=Bios 2.30, directX 10 (hardware), allow 8 bit textures enabled, native resolution, interlacing set to auto to reduce the flickering, texture filtering enabled for better graphics (even so there are places where the letters of the text will be full of jagged borders), logarithimic z enabled to avoid graphic issues. It's playable with slowdowns when there are several monsters in the screen or visual effects such as fire or fog. Speedhacks: Both EE cyclerate and VU cycle stealing must be set on 1 because otherwise the audio/video of the cutscenes will be out of sync (even so they will run slow). INTC spin detection, wait loop detection and mVU flag hacks must be enabled. Sound interpolation = linear. Check the issue about bad graphics in the undersea temple in the bottom of the page.
|Tester=Felipe
}}
}}
{{TestingEntry
{{TestingEntry
Line 125: Line 139:
|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
|Revision=v1.7.0-dev-1907
<spoiler show="Settings Emulator" hide="Hide">
<!--
* Speedhacks:  
* Speedhacks:  
** EEC: 3 & VUCS: 1
** EEC: 3 & VUCS: 1
Line 131: Line 145:
** Wait Loop Detection
** Wait Loop Detection
** mVU Flag
** mVU Flag
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Native Resolution: 1920x1080 and 2560x1440
* Native Resolution: 1920x1080 and 2560x1440
Line 144: Line 158:
* FXAA Shader
* FXAA Shader
* Widescreen patch
* Widescreen patch
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X
*SPU2-X
Line 175: Line 189:
* Original names: '''鬼武者3''' (SLPM-65413), '''귀무자 3''' (SLKA-25093)
* Original names: '''鬼武者3''' (SLPM-65413), '''귀무자 3''' (SLKA-25093)
* Also known as '''Onimusha 3'''
* Also known as '''Onimusha 3'''
<spoiler show="Additional Patches" hide="Hide">
{{SpoilerTable|caption=Additional Patches|text=Deinterlace Patch for 6BF11378 :
* Deinterlace Patch for 6BF11378 :
<pre>
<pre>
patch=1,EE,2027AD9C,extended,34037900
patch=1,EE,2027AD9C,extended,34037900
</pre>
</pre>}}
</spoiler>




67,565

edits