Onimusha 3: Demon Siege: Difference between revisions

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|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/589770-onimusha-3-demon-siege Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/589770-onimusha-3-demon-siege Link]
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2004/04/23/onimusha-3-demon-siege IGN]|9/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/onimusha-3-demon-siege Metacritic]|85/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/onimusha-3-demon-siege-review/1900-6094607/ GameSpot]|8.3/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/ir_onimusha3_ps2 Eurogamer]|8/10}}
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2004/04/23/onimusha-3-demon-siege IGN]|9/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/onimusha-3-demon-siege Metacritic]|85/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/onimusha-3-demon-siege-review/1900-6094607/ GameSpot]|8.3/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/ir_onimusha3_ps2 Eurogamer]|8/10}}
|gameinfo          = Nobunaga's evil scourge has now spread across time to affect the future. As Samanosuke prepares for battle, a new hero enters the fray--Jacques Blanc, French military officer. Two heroes from different lands and time must travel through time and space to defeat the evil Nobunaga and his hordes of darkness. Control the fate of both men as you journey from 16th-century Japan to modern-day Paris and back.
|gameinfo          = Nobunaga's evil scourge has now spread across time to affect the future. As Samanosuke prepares for battle, a new hero enters the fray: Jacques Blanc, french military officer. Two heroes from different lands and time must travel through time and space to defeat the evil Nobunaga and his hordes of darkness. Control the fate of both men as you journey from 16th century Japan to 2004's Paris and back.
<!-- General props -->
<!-- General props -->
|cpu-intensive    = 1
|cpu-intensive    = 1
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|GPU=?
|GPU=?
|Revision=0.9.8
|Revision=0.9.8
<spoiler show="Settings" hide="Hide images">
<!--
* Speedhacks:
* Speedhacks:
** Enable INTC Spin Detection
** Enable INTC Spin Detection
** Enable Wait Loop Detection
** Enable Wait Loop Detection
** mVU Flag Hack
** mVU Flag Hack
</spoiler>
-->
|Graphics=GSdx (r4600)
|Graphics=GSdx (r4600)
|Sound=
|Sound=
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|Comments=Runs at 200% speed.
|Comments=Runs at 200% speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 x64
|CPU=Core i7 Celeron Sandy Bridge 1.8 Ghz 1 Core/2 Threads
|GPU=Intel HD 2000
|Revision=1.2.1
|Graphics=GSdx 5875 SSE2
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=Bios 2.30, directX 10 (hardware), allow 8 bit textures enabled, native resolution, interlacing set to auto to reduce the flickering, texture filtering enabled for better graphics (even so there are places where the letters of the text will be full of jagged borders), logarithimic z enabled to avoid graphic issues. It's playable with slowdowns when there are several monsters in the screen or visual effects such as fire or fog. Speedhacks: Both EE cyclerate and VU cycle stealing must be set on 1 because otherwise the audio/video of the cutscenes will be out of sync (even so they will run slow). INTC spin detection, wait loop detection and mVU flag hacks must be enabled. Sound interpolation = linear. Check the issue about bad graphics in the undersea temple in the bottom of the page.
|Tester=Felipe
}}
}}
{{TestingEntry
{{TestingEntry
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|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
|Revision=v1.7.0-dev-1907
<spoiler show="Settings Emulator" hide="Hide">
<!--
* Speedhacks:  
* Speedhacks:  
** EEC: 3 & VUCS: 1
** EEC: 3 & VUCS: 1
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** Wait Loop Detection
** Wait Loop Detection
** mVU Flag
** mVU Flag
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Native Resolution: 1920x1080 and 2560x1440
* Native Resolution: 1920x1080 and 2560x1440
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* FXAA Shader
* FXAA Shader
* Widescreen patch
* Widescreen patch
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X
*SPU2-X
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* Original names: '''鬼武者3''' (SLPM-65413), '''귀무자 3''' (SLKA-25093)
* Original names: '''鬼武者3''' (SLPM-65413), '''귀무자 3''' (SLKA-25093)
* Also known as '''Onimusha 3'''
* Also known as '''Onimusha 3'''
<spoiler show="Additional Patches" hide="Hide">
{{SpoilerTable|caption=Additional Patches|text=Deinterlace Patch for 6BF11378 :
* Deinterlace Patch for 6BF11378 :
<pre>
<pre>
patch=1,EE,2027AD9C,extended,34037900
patch=1,EE,2027AD9C,extended,34037900
</pre>
</pre>}}
</spoiler>




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{{Issue
{{Issue
|IssueName=Bad graphics after getting the red disk in the undersea temple and after this always when you are playing with Jacques.
|IssueName=Bad graphics after getting the red disk in the undersea temple and later when you are playing with Jacques.
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=USA
|AffectedVersions=USA
|Description=The scenery/characters have bad graphics after reaching the areas after using the red disk to open the door at the undersea temple.
|Description=The scenery/characters have bad graphics after reaching the area that was locked with the red disk at the undersea temple.
|Workaround=Use software mode which fixes this or DirectX 9 which makes the problem less worse if you are on older versions of pcsx2 like me.
|Workaround=Use software mode to fix this or DirectX 9 which makes the problem less worse if you are on older versions of pcsx2 like me.
}}
}}


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