Onimusha 3: Demon Siege: Difference between revisions

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|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/589770-onimusha-3-demon-siege Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/589770-onimusha-3-demon-siege Link]
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2004/04/23/onimusha-3-demon-siege IGN]|9/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/onimusha-3-demon-siege Metacritic]|85/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/onimusha-3-demon-siege-review/1900-6094607/ GameSpot]|8.3/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/ir_onimusha3_ps2 Eurogamer]|8/10}}
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2004/04/23/onimusha-3-demon-siege IGN]|9/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/onimusha-3-demon-siege Metacritic]|85/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/onimusha-3-demon-siege-review/1900-6094607/ GameSpot]|8.3/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/ir_onimusha3_ps2 Eurogamer]|8/10}}
|gameinfo          = Nobunaga's evil scourge has now spread across time to affect the future. While Samanosuke prepares for battle a new hero enters the fray: Jacques Blanc, french military officer. Two heroes from different lands and time must travel through time and space to defeat the evil Nobunaga and his hordes of darkness. Control the fate of both men as you journey from 16th century Japan to modern day Paris and back.
|gameinfo          = Nobunaga's evil scourge has now spread across time to affect the future. As Samanosuke prepares for battle, a new hero enters the fray: Jacques Blanc, french military officer. Two heroes from different lands and time must travel through time and space to defeat the evil Nobunaga and his hordes of darkness. Control the fate of both men as you journey from 16th century Japan to 2004's Paris and back.
<!-- General props -->
<!-- General props -->
|cpu-intensive    = 1
|cpu-intensive    = 1
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=?
|CPU=Intel Core2 Extreme QX9770 @ 3.20 GHz
|GPU=GIGABYTE GeForce GTS 450 OC
|Revision=0.9.7 (r3919)
|Graphics=GSdx ?
|Sound=
* SPU2-X ?
* LilyPad ?
|Comments=FPS: 52-60 FPS most of the time.
|Tester=Dhillel
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=?
|CPU=?
|GPU=?
|Revision=0.9.8
<!--
* Speedhacks:
** Enable INTC Spin Detection
** Enable Wait Loop Detection
** mVU Flag Hack
-->
|Graphics=GSdx (r4600)
|Sound=
* SPU2-X 2.0.0
* LilyPad (r4510)
|Comments=BIOS: USA v02.00.
|Tester=Machina
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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|Comments=Runs at 200% speed.
|Comments=Runs at 200% speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 x64
|CPU=Core i7 Celeron Sandy Bridge 1.8 Ghz 1 Core/2 Threads
|GPU=Intel HD 2000
|Revision=1.2.1
|Graphics=GSdx 5875 SSE2
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=Bios 2.30, directX 10 (hardware), allow 8 bit textures enabled, native resolution, interlacing set to auto to reduce the flickering, texture filtering enabled for better graphics (even so there are places where the letters of the text will be full of jagged borders), logarithimic z enabled to avoid graphic issues. It's playable with slowdowns when there are several monsters in the screen or visual effects such as fire or fog. Speedhacks: Both EE cyclerate and VU cycle stealing must be set on 1 because otherwise the audio/video of the cutscenes will be out of sync (even so they will run slow). INTC spin detection, wait loop detection and mVU flag hacks must be enabled. Sound interpolation = linear. Check the issue about bad graphics in the undersea temple in the bottom of the page.
|Tester=Felipe
}}
}}
{{TestingEntry
{{TestingEntry
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|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
|Revision=v1.7.0-dev-1907
<spoiler show="Settings Emulator" hide="Hide">
<!--
* Speedhacks:  
* Speedhacks:  
** EEC: 3 & VUCS: 1
** EEC: 3 & VUCS: 1
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** Wait Loop Detection
** Wait Loop Detection
** mVU Flag
** mVU Flag
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Native Resolution: 1920x1080 and 2560x1440
* Native Resolution: 1920x1080 and 2560x1440
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* FXAA Shader
* FXAA Shader
* Widescreen patch
* Widescreen patch
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X
*SPU2-X
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* Original names: '''鬼武者3''' (SLPM-65413), '''귀무자 3''' (SLKA-25093)
* Original names: '''鬼武者3''' (SLPM-65413), '''귀무자 3''' (SLKA-25093)
* Also known as '''Onimusha 3'''
* Also known as '''Onimusha 3'''
<spoiler show="Additional Patches" hide="Hide">
{{SpoilerTable|caption=Additional Patches|text=Deinterlace Patch for 6BF11378 :
* Deinterlace Patch for 6BF11378 :
<pre>
<pre>
patch=1,EE,2027AD9C,extended,34037900
patch=1,EE,2027AD9C,extended,34037900
</pre>
</pre>}}
</spoiler>




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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Sound is out of sync during FMVs
|Description=Video/Sound is out of sync during FMVs
|Workaround=Happens when using Dolby Prologic II Digital from in-game options, select any of the other in-game audio options.
|Workaround=Happens when using Dolby Prologic II Digital from in-game options, select any of the other in-game audio options. This also happens when you dont use both EE Cycle Rate/VU Cycle Stealing = 1 on pcsx 1.2.1
}}
}}


{{Issue
{{Issue
|IssueName=Missing numbers on sewer pad lock
|IssueName=Missing numbers on sewer padlock
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=In the third level(sewer level), there is a pad lock. The numbers will not show up in Hardware mode.
|Description=In the third level(sewer level), there is a padlock. The numbers will not show up in Hardware mode.
|Workaround=Fixed during 1.6
|Workaround=Fixed on 1.6.0 (You must change to software mode pressing F9 on previous versions to see the padlock, press F9 to change back to hardware mode).
}}
}}


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|AffectedVersions= all versions
|AffectedVersions= all versions
|Description= Characters not appearing correctly
|Description= Characters not appearing correctly
|Workaround= set VU clamping to extra + preserve sign . fixed during 1.7  
|Workaround= Set VU Clamping to Extra + Preserve Sign. Fixed in 1.7.0 dev builds.
}}
}}


{{Issue
{{Issue
|IssueName= PAL50 black screen
|IssueName= PAL 50 black screen
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=PAL
|AffectedVersions=PAL
|Description= the PAL 50 option has a black screen
|Description= the PAL 50 option has a black screen
|Workaround= use fast texture invalidation
|Workaround= Use Fast Texture Invalidation
}}
}}


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|IssueLevel=0
|IssueLevel=0
|AffectedVersions=PAL
|AffectedVersions=PAL
|Description=Resolution scaling with the GS does not work with both 2-8x Native and Custom Resulution.
|Description=Resolution scaling with the GS does not work with both 2-8x Native and Custom Resolution.
|Workaround=Partially fixed from May 2nd 1.7 build onward, some cutscenes and the menus still render badly.
|Workaround=Partially fixed from May 2nd 1.7.0 dev build onward, some cutscenes and the menus still render badly.
}}
 
{{Issue
|IssueName=Bad graphics after getting the red disk in the undersea temple and later when you are playing with Jacques.
|IsFixed=0
|IssueLevel=0
|AffectedVersions=USA
|Description=The scenery/characters have bad graphics after reaching the area that was locked with the red disk at the undersea temple.
|Workaround=Use software mode to fix this or DirectX 9 which makes the problem less worse if you are on older versions of pcsx2 like me.
}}
}}


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