Onimusha 3: Demon Siege: Difference between revisions

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Added De-Interlace codes
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|wikipedia        = [https://en.wikipedia.org/wiki/Onimusha_3:_Demon_Siege Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Onimusha_3:_Demon_Siege Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/589770-onimusha-3-demon-siege Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/589770-onimusha-3-demon-siege Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/onimusha-3-demon-siege Metacritic]|85/100}}
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2004/04/23/onimusha-3-demon-siege IGN]|9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/onimusha-3-demon-siege Metacritic]|85/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/onimusha-3-demon-siege-review/1900-6094607/ GameSpot]|8.3/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/ir_onimusha3_ps2 Eurogamer]|8/10}}
|gameinfo          = Nobunaga's evil scourge has now spread across time to affect the future. As Samanosuke prepares for battle, a new hero enters the fray--Jacques Blanc, French military officer. Two heroes from different lands and time must travel through time and space to defeat the evil Nobunaga and his hordes of darkness. Control the fate of both men as you journey from 16th-century Japan to modern-day Paris and back.
|gameinfo          = Nobunaga's evil scourge has now spread across time to affect the future. As Samanosuke prepares for battle, a new hero enters the fray--Jacques Blanc, French military officer. Two heroes from different lands and time must travel through time and space to defeat the evil Nobunaga and his hordes of darkness. Control the fate of both men as you journey from 16th-century Japan to modern-day Paris and back.
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|cpu-intensive    = 1
|cpu-intensive    = 1
|widescreenpatch  = 1
|widescreenpatch  = 1
|au_rating        = MA
|au_rating_text    = Medium Level Animated Violence
|eu_rating        = 16+
|eu_rating        = 16+
|eu_rating_text    = Violence
|eu_rating_text    = Violence
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|Comments=BIOS: Europe v02.20. Map not showing and resolution scaling not working. Direct3D9 crash the game.
|Comments=BIOS: Europe v02.20. Map not showing and resolution scaling not working. Direct3D9 crash the game.
|Tester=Kujathemas
|Tester=Kujathemas
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
<spoiler show="Settings Emulator" hide="Hide">
* Speedhacks:
** EEC: 3 & VUCS: 1
** INTC Spin Detection
** Wait Loop Detection
** mVU Flag
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Native Resolution: 1920x1080 and 2560x1440
* Texture Filtering: Bilinear (Forced and PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* Widescreen patch
</spoiler>
|Sound=
*SPU2-X
*LilyPad
|Comments=Europe v02.00(14/06/2004), The game runs at medium to full speed at 1080p (HD) and 1440p (2K) 55-60 FPS, with no freezes and bugs. There are brakes in some videos and in the gameplay itself, but this does not really affect the game.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}


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==The gallery==
==Additional Patches==
<gallery>
* Deinterlace Patch for 6BF11378 :
<pre>
patch=1,EE,2027AD9C,extended,34037900
</pre>
 
 
==Screenshots==
<gallery widths="175px" heights="100px">
File:Onimusha_3_Demon_Siege_Forum_1.jpg|Onimusha 3: Demon Siege (SLUS 20694)
File:Onimusha_3_Demon_Siege_Forum_1.jpg|Onimusha 3: Demon Siege (SLUS 20694)
Onimusha_3_Demon_Siege-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
Onimusha_3_Demon_Siege-chern40+7(1).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
Onimusha_3_Demon_Siege-chern40+7(2).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
Onimusha_3_Demon_Siege-chern40+7(3).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
</gallery>
</gallery>


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