Onimusha 3: Demon Siege: Difference between revisions

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{{infobox
{{infobox
|image            = Oni3.jpeg
|image            = Oni3.jpeg
|caption          = North American Box Art
|caption          = NTSC-U cover
|developer        = Capcom
|developer        = Capcom
|publisher        = Capcom
|publisher        = [[Capcom]]
|genre            = Action-adventure, Fantasy, Horror, Fighting, Puzzles
|genre            = Action, Adventure, Horror
|gameinfo          = Nobunaga's evil scourge has now spread across time to affect the future. As Samanosuke prepares for battle, a new hero enters the fray--Jacques Blanc, French military officer. Two heroes from different lands and time must travel through time and space to defeat the evil Nobunaga and his hordes of darkness. Control the fate of both men as you journey from 16th-century Japan to modern-day Paris and back. Onimusha 3: Demon Siege is the final chapter in the Onimusha trilogy, but there is another game Onimusha 4: Dawn of Dreams.
|wikipedia        = [https://en.wikipedia.org/wiki/Onimusha_3:_Demon_Siege Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Onimusha_3:_Demon_Siege Link]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/onimusha-3-demon-siege Metacritic]
|reviewscore      = 85/100
|gamefaqslink      = [http://www.gamefaqs.com/ps2/589770-onimusha-3-demon-siege Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/589770-onimusha-3-demon-siege Link]
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2004/04/23/onimusha-3-demon-siege IGN]|9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/onimusha-3-demon-siege Metacritic]|85/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/onimusha-3-demon-siege-review/1900-6094607/ GameSpot]|8.3/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/ir_onimusha3_ps2 Eurogamer]|8/10}}
|gameinfo          = Nobunaga's evil scourge has now spread across time to affect the future. As Samanosuke prepares for battle, a new hero enters the fray--Jacques Blanc, French military officer. Two heroes from different lands and time must travel through time and space to defeat the evil Nobunaga and his hordes of darkness. Control the fate of both men as you journey from 16th-century Japan to modern-day Paris and back.
<!-- General props -->
|cpu-intensive    = 1
|widescreenpatch  = 1
|au_rating        = MA
|au_rating_text    = Medium Level Animated Violence
|eu_rating        = 16+
|eu_rating_text    = Violence
|na_rating        = M
|na_rating_text    = Blood and Gore, Intense Violence
|ko_rating        = 18
|japan_rating      = C
<!-- Language props -->
|italian          = SLES-51914
|spanish          = SLES-51914
|french            = SLES-51914
|german            = SLES-51914
|japanese          = SLPM-65413
|english          = SLES-51914 & SLUS-20694
|korean            = SLKA-25093
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|serialsPAL        = SLES-51914
|serialsPAL        = SLES-51914
|CRCsPAL          = 301F5897
|CRCsPAL          = 301F5897
|releasedatePAL    = July 9, 2004
|releasedatePAL    = July 9, 2004<br />2004 <small>(Special Edition)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65413
|serialsNTSCJ      = SLPM-65413<br />SLKA-25093 <small>(Korea)</small>
|CRCsNTSCJ        =  
|CRCsNTSCJ        =  
|releasedateNTSCJ  = February 26, 2004
|releasedateNTSCJ  = February 26, 2004 <small>(Japan, Korea)</small>
|statusNTSCJ      =  
|statusNTSCJ      =  
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Intel Core 2 Extreme QX9770 3.20GHz Yorkfield XE 4 cores
|CPU=Intel Core2 Extreme QX9770 @ 3.20 GHz
|GPU=GIGABYTE NVIDIA GEFORCE GTS 450 OC. GV-N450OC-1GI
|GPU=GIGABYTE GeForce GTS 450 OC
|Revision=0.9.7 r3919  
|Revision=0.9.7 (r3919)
|Graphics=GSDX ?
|Graphics=GSdx ?
|Sound=
|Sound=
* SPU2-X ?
* SPU2-X ?
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{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U/PAL
|Region=NTSC-U
|OS=?
|OS=?
|CPU=?
|CPU=?
|GPU=?
|GPU=?
|Revision=0.9.8
|Revision=0.9.8
|Graphics=GSDX r4600
<spoiler show="Settings" hide="Hide images">
* Speedhacks:
** Enable INTC Spin Detection
** Enable Wait Loop Detection
** mVU Flag Hack
</spoiler>
|Graphics=GSdx (r4600)
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad r4510
* LilyPad (r4510)
|Comments=BIOS: USA v02.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU Flag hack., PAL last tested with PCSX2 0.9.2, probably the same status with 0.9.8
|Comments=BIOS: USA v02.00.
|Tester=Machina
|Tester=Machina
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.1.0 r5754
|Revision=1.1.0 (r5754)
|Graphics=GSdx 5752 SSE41
|Graphics=GSdx SSE41 (r5752)
|Sound=
|Sound=
*SPU2-X 5733 2.0.0
*SPU2-X 2.0.0 (r5733)
*LilyPad 5403 0.11.0
*LilyPad 0.11.0 (r5403)
|Comments=Runs at 200% speed.
|Comments=Runs at 200% speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10
|CPU=Intel Core i5-4600
|GPU=AMD Radeon HD 7950
|Revision=1.5.0 (dev-1912)
|Graphics=GSdx 1.1.0
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.0
|Comments=BIOS: Europe v02.20. Map not showing and resolution scaling not working. Direct3D9 crash the game.
|Tester=Kujathemas
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
<spoiler show="Settings Emulator" hide="Hide">
* Speedhacks:
** EEC: 3 & VUCS: 1
** INTC Spin Detection
** Wait Loop Detection
** mVU Flag
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Native Resolution: 1920x1080 and 2560x1440
* Texture Filtering: Bilinear (Forced and PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* Widescreen patch
</spoiler>
|Sound=
*SPU2-X
*LilyPad
|Comments=Europe v02.00(14/06/2004), The game runs at medium to full speed at 1080p (HD) and 1440p (2K) 55-60 FPS, with no freezes and bugs. There are brakes in some videos and in the gameplay itself, but this does not really affect the game.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
<!--
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== Trivia ==
* Original names: '''鬼武者3''' (SLPM-65413), '''귀무자 3''' (SLKA-25093)
* Also known as '''Onimusha 3'''




==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Sliced FMVs
|IssueName=Sliced FMVs
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|IssueLevel=0
|IssueLevel=0
|Description=Sliced FMVs
|Description=Sliced FMVs
|Workaround=Enable '''EE Timing Hack''' gamefix.
|Workaround=Go to Config > Emulation Settings > Game Fixes tab, turn on "Enable manual game fixes", and enable the '''EE timing hack''' game fix.
}}
}}


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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Happens when using Dolby Prologic II Digital from ingame options.
|Description=Sound is out of sync during FMVs
|Workaround=Don't use the digital sound ingame option.
|Workaround=Happens when using Dolby Prologic II Digital from in-game options, select any of the other in-game audio options.
}}
}}


{{Issue
{{Issue
|IssueName=Graphical glitch, Pad Lock in Sewer
|IssueName=Missing numbers on sewer pad lock
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=In the third level or "sewer level", there is a pad lock. The numbers will not show up in Direct X 11 hardware.
|Description=In the third level(sewer level), there is a pad lock. The numbers will not show up in Hardware mode.
|Workaround=The numbers will show up in Direct X 11 software.
|Workaround=Press the F9 key to temporarily switch to Software mode to view the numbers.
}}
}}


==The gallery==
{{Issue
<gallery>
|IssueName=Map not showing
|IsFixed=0
|IssueLevel=1
|AffectedVersions=PAL
|Description=Map of the game (access by L2 button) isn't showing, only the background appears.
|Workaround=There is no known workaround.
}}
 
{{Issue
|IssueName=Resolution scaling not working
|IsFixed=0
|IssueLevel=0
|AffectedVersions=PAL
|Description=Resolution scaling with the GSdx plugin does not work with both 2-8x Native and Custom Resulution.
|Workaround=There is no known workaround.
}}
 
 
==Additional Patches==
* Deinterlace Patch for 6BF11378 :
<pre>
patch=1,EE,2027AD9C,extended,34037900
</pre>
 
 
==Screenshots==
<gallery widths="175px" heights="100px">
File:Onimusha_3_Demon_Siege_Forum_1.jpg|Onimusha 3: Demon Siege (SLUS 20694)
File:Onimusha_3_Demon_Siege_Forum_1.jpg|Onimusha 3: Demon Siege (SLUS 20694)
Onimusha_3_Demon_Siege-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
Onimusha_3_Demon_Siege-chern40+7(1).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
Onimusha_3_Demon_Siege-chern40+7(2).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
Onimusha_3_Demon_Siege-chern40+7(3).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
</gallery>
</gallery>


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Onimusha-3-Demon-Siege-SLUS-20694-U--29316 Onimusha 3 - Demon Siege (SLUS 20694) (U)]
*[http://forums.pcsx2.net/Thread-Onimusha-3-Demon-Siege-SLUS-20694-U--29316 Onimusha 3 - Demon Siege (SLUS 20694) (U)]
*[http://forums.pcsx2.net/Thread-Onimusha-3-Demon-Siege-SLES-51914-E--30566 Onimusha 3 - Demon Siege (SLES 51914) (E)]}}
*[http://forums.pcsx2.net/Thread-Onimusha-3-Demon-Siege-SLES-51914-E--30566 Onimusha 3 - Demon Siege (SLES 51914) (E)]}}
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