Onimusha 2: Samurai's Destiny
Genre: Action, Adventure, Horror
Game review links: : 7/10, : 7.9/10, : 84/100, : 8.9/10
Game description: The sequel to Onimusha takes place ten years after the lone swordsman Samanosuke rose up against an army of demon warriors. As Nobunaga's evil campaign continues to wreak havoc across feudal Japan, you must assume the role of a young warrior, Jubei Yagyuu, as she embarks on an epic and magical adventure of vengeance. Earn the respect of confidants along the way to help Jubei battle demons and monstrous bosses, overcome ingenious puzzles, and defeat Nobunaga's pillaging hordes.
||BIOS: Japan v2.20, The game can be run at full speed without any speedhacks.||CKL|
||0.9.7 r3698||GSDX ?||
||There is a graphics clipping problem that enables you to see characters and objects through solid matter, but you can switch to software mode F9 and the game will be normal again. FPS: 55-60 FPS most of the time even in software mode.||Dhillel|
||0.9.8 RC r4463||GSDX r4459||
||BIOS: USA v2.20||Machina|
||1.1.0 r5492||GSdx 5464 SSE41||
||Runs above full speed.|
||BIOS: EUv2.20, The game runs flawlessly without any issues either by using SW mode or OGL HW with Hardware Depth enabled (to avoid seeing 3d models through the pre-rendered backgrounds) & Blending Unit Accuracy at high (for the missing shadows).|
|PAL-M5||Windows 8.1, x64||
||Europe v02.00(14/06/2004), The game runs at full speed 1620p (3K), with no brakes, bugs or freezes.||Chern40+7|
- Original names: 鬼武者2 (SLPM-65101) & (SLPM-65100) & (SLPM-66504), 귀무자 2 (SLPM-67518)
- Also known as Onimusha 2
Objects thru walls
- Status: Fixed
- Type: Minor
- Description: There is a graphics clipping problem that enables you to see characters and objects through solid matter using DX9/DX11 HW
- Workaround: Use software mode or OGL HW with Hardware Depth enabled (for the clipping) & Blending Unit Accuracy at high (for the missing shadows).
- Note: Keep in mind that OGL has worse performance for AMD GPU users. It runs a lot faster on NVIDIA cards because OGL is just better supported there for the time being.