Onimusha 2: Samurai's Destiny: Difference between revisions

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|developer        = Capcom
|developer        = Capcom
|publisher        = [[Capcom]]
|publisher        = [[Capcom]]
|genre            = Action, Adventure, Horror
|genre            = Action, Adventure
|gameinfo          = The sequel to Onimusha takes place ten years after the lone swordsman Samanosuke rose up against an army of demon warriors.  As Nobunaga's evil campaign continues to wreak havoc across feudal Japan, you must assume the role of a young warrior, Jubei Yagyuu, as she embarks on an epic and magical adventure of vengeance.  Earn the respect of confidants along the way to help Jubei battle demons and monstrous bosses, overcome ingenious puzzles, and defeat Nobunaga's pillaging hordes.
|gameinfo          = The sequel to Onimusha takes place ten years after the lone swordsman Samanosuke rose up against an army of demon warriors.  As Nobunaga's evil campaign continues to wreak havoc across feudal Japan you must assume the role of a young warrior: Jubei Yagyu, as he embarks on an epic and magical adventure of vengeance.  Earn the respect of confidants along the way to help Jubei battle demons and monstrous bosses, overcome ingenious puzzles and defeat Nobunaga's pillaging hordes.
|wikipedia        = [http://en.wikipedia.org/wiki/Onimusha_2:_Samurai%27s_Destiny Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Onimusha_2:_Samurai%27s_Destiny Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/520511-onimusha-2-samurais-destiny Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/520511-onimusha-2-samurais-destiny Link]
|reviewlinks      = {{ReviewLink|[https://www.eurogamer.net/articles/r_onimusha2_ps2 Eurogamer]|7/10}}, {{ReviewLink|[http://www.gamespot.com/onimusha-2-samurais-destiny/ GameSpot]|7.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/onimusha-2-samurais-destiny Metacritic]|84/100}}, {{ReviewLink|[https://www.ign.com/articles/2002/08/26/onimusha-2-samurais-destiny IGN]|8.9/10}}
|reviewlinks      = {{ReviewLink|[https://www.eurogamer.net/articles/r_onimusha2_ps2 Eurogamer]|7/10}}, {{ReviewLink|[http://www.gamespot.com/onimusha-2-samurais-destiny/ GameSpot]|7.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/onimusha-2-samurais-destiny Metacritic]|84/100}}, {{ReviewLink|[https://www.ign.com/articles/2002/08/26/onimusha-2-samurais-destiny IGN]|8.9/10}}
|progressive      = 1
|au_rating        = MA
|eu_rating        = 16+
|eu_rating        = 16+
|na_rating_text    = Blood and Gore, Violence
|na_rating_text    = Blood and Gore, Violence
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65101<br />SLPM-65100 <small>(Limited Edition)</small><br />SLPM-66504 <small>(Mega Hits!)</small><br />SLPM-67518<br />SLKA-25193 <small>(Korea, BigHit Series)</small>
|serialsNTSCJ      = SLPM-65101<br />SLPM-65100 <small>(Limited Edition)</small><br />SLPM-66504 <small>(Mega Hits!)</small><br />SLPM-67518<br />SLKA-25193 <small>(Korea, BigHit Series)</small>
|CRCsNTSCJ        =  
|CRCsNTSCJ        = 19CC4372, 224B2933
|releasedateNTSCJ  = March 7, 2002<br />December 12, 2002 <small>(Mega Hits!)</small>
|releasedateNTSCJ  = March 7, 2002<br />December 12, 2002 <small>(Mega Hits!)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
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|Comments=There is a graphics clipping problem that enables you to see characters and objects through solid matter, but you can switch to software mode F9 and the game will be normal again. FPS: 55-60 FPS most of the time even in software mode.
|Comments=There is a graphics clipping problem that enables you to see characters and objects through solid matter, but you can switch to software mode F9 and the game will be normal again. FPS: 55-60 FPS most of the time even in software mode.
|Tester=Dhillel
|Tester=Dhillel
}}
{{TestingEntry
|Status=2
|Region=PAL (?)
|OS=?
|CPU=?
|GPU=?
|Revision=0.9.8 RC r4463
|Graphics=GSDX r4459
|Sound=
* SPU2-X 1.4.0
* Lilypad 0.1.0
|Comments=BIOS: USA v2.20
|Tester=Machina
}}
}}
{{TestingEntry
{{TestingEntry
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|Comments=Runs above full speed.
|Comments=Runs above full speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 7 x64
|CPU=Core i7 Celeron Sandy Bridge 1.8 Ghz 1 Core/2 Threads
|GPU=Intel HD 2000
|Revision=1.2.1
|Graphics=GSdx 5875 SSE2
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=Bios 2.30, native resolution, directX 9 (hardware), allow 8 bit textures enabled, interlacing set to auto to reduce the flickering, texture filtering enabled for better graphics, logarithimic z enabled to avoid graphic issues with Jubei Yagyu, sound interpolation = linear. It's playable with slowdowns when there are several monsters in the screen or visual effects such as fire or fog. Speedhacks: Both EE cyclerate and VU cycle stealing must be set on 2 because otherwise the audio/video of the cutscenes will be out of sync. INTC spin detection, wait loop detection and mVU flag hacks must be enabled. You still can see through the walls in several places like it happens with Onimusha: Warlords.
|Tester=Felipe
}}
}}
{{TestingEntry
{{TestingEntry
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|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
|Revision=v1.7.0-dev-1907
<spoiler show="Settings Emulator" hide="Hide">
<!--
* Speedhacks:  
* Speedhacks:  
** EEC: -2 & VUCS: 0,  
** EEC: -2 & VUCS: 0,  
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** Wait Loop Detection,  
** Wait Loop Detection,  
** mVU Flag.
** mVU Flag.
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Native Resolution: 2880x1620  
* Native Resolution: 2880x1620  
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* FXAA Shader
* FXAA Shader
* External Shader
* External Shader
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*LilyPad
*LilyPad
|Comments=Europe v02.00(14/06/2004), The game runs at full speed 1620p (3K), with no brakes, bugs or freezes.
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at full speed 1620p (3K), with no brakes, bugs or freezes.
|Tester=Chern40+7
|Tester=Chern40+7
}}
}}
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{{TestingFooter}}
{{TestingFooter}}
-->
-->


== Trivia ==
== Trivia ==
* Original names: '''鬼武者2''' (SLPM-65101) & (SLPM-65100) & (SLPM-66504), '''귀무자 2''' (SLPM-67518)
* Original names: '''鬼武者2''' (SLPM-65101) & (SLPM-65100) & (SLPM-66504), '''귀무자 2''' (SLPM-67518)
* Also known as '''Onimusha 2'''
* Also known as '''Onimusha 2'''
{{SpoilerTable|caption=Additional Patches|text=Deinterlace Patch for 5848889C (use 5A1410AB if playing with the undub patch) :
<pre>
patch=1,EE,0172A37D,extended,00000000
patch=1,EE,20100F4C,extended,00000000
patch=1,EE,201011B4,extended,00000000
patch=1,EE,20183CB4,extended,00007025
patch=1,EE,2019CAB4,extended,24047900
</pre>}}




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::Note: Keep in mind that OGL has worse performance for AMD GPU users. It runs a lot faster on NVIDIA cards because OGL is just better supported there for the time being.
::Note: Keep in mind that OGL has worse performance for AMD GPU users. It runs a lot faster on NVIDIA cards because OGL is just better supported there for the time being.
}}
}}





Latest revision as of 09:40, 28 March 2024

Onimusha 2: Samurai's Destiny

NTSC-U cover
Game general and emulation properties:
ESRB rating: M (Blood and Gore, Violence)
PEGI rating: 16+
OFLC rating: MA
GRB rating: 18
Widescreen patch available
Progressive scan supported
Languages supported:
English: SLES-50978 & SLUS-20393 & SLUS-20393GH
Japanese: SLPM-65100 & SLPM-65101 & SLPM-66504
German: SLES-50978
French: SLES-50978
Spanish: SLES-50978
Italian: SLES-50978
Korean: SLPM-67518 & SLKA-25193
Region NTSC-U:
Serial numbers: SLUS-20393
SLUS-20393GH (Greatest Hits)
Release date: August 28, 2002
2003 (Greatest Hits)
CRCs: 5848889C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50978
Release date: October 4, 2002
CRCs: C6EDAAB5
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65101
SLPM-65100 (Limited Edition)
SLPM-66504 (Mega Hits!)
SLPM-67518
SLKA-25193 (Korea, BigHit Series)
Release date: March 7, 2002
December 12, 2002 (Mega Hits!)
CRCs: 19CC4372, 224B2933
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Capcom
Publisher(s): Capcom
Genre: Action, Adventure
Wikipedia: Link
Game review links: Eurogamer7/10, GameSpot7.9/10, Metacritic84/100, IGN8.9/10
Game description: The sequel to Onimusha takes place ten years after the lone swordsman Samanosuke rose up against an army of demon warriors. As Nobunaga's evil campaign continues to wreak havoc across feudal Japan you must assume the role of a young warrior: Jubei Yagyu, as he embarks on an epic and magical adventure of vengeance. Earn the respect of confidants along the way to help Jubei battle demons and monstrous bosses, overcome ingenious puzzles and defeat Nobunaga's pillaging hordes.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J ?
  • ?
  • ?
r1888 GSDX r2693
  • SPU2-X r2693 1.4.0
  • Lilypad r1853 0.1.0
BIOS: Japan v2.20, The game can be run at full speed without any speedhacks. CKL
NTSC-U ?
  • Intel Core 2 Extreme QX9770 3.20GHz Yorkfield XE 4 cores
  • GIGABYTE NVIDIA GEFORCE 8600GT 256MB
0.9.7 r3698 GSDX ?
  • SPU2-X ?
  • Lilypad ?
There is a graphics clipping problem that enables you to see characters and objects through solid matter, but you can switch to software mode F9 and the game will be normal again. FPS: 55-60 FPS most of the time even in software mode. Dhillel
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5492 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
PAL Windows 7 x64
  • Core i7 Celeron Sandy Bridge 1.8 Ghz 1 Core/2 Threads
  • Intel HD 2000
1.2.1 GSdx 5875 SSE2
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Bios 2.30, native resolution, directX 9 (hardware), allow 8 bit textures enabled, interlacing set to auto to reduce the flickering, texture filtering enabled for better graphics, logarithimic z enabled to avoid graphic issues with Jubei Yagyu, sound interpolation = linear. It's playable with slowdowns when there are several monsters in the screen or visual effects such as fire or fog. Speedhacks: Both EE cyclerate and VU cycle stealing must be set on 2 because otherwise the audio/video of the cutscenes will be out of sync. INTC spin detection, wait loop detection and mVU flag hacks must be enabled. You still can see through the walls in several places like it happens with Onimusha: Warlords. Felipe
PAL Windows 10
  • Intel Core i7 5820k @ 3.6 Ghz
  • Nvidia GeForce 970GTX SLI
1.4.0 GSDX 1.0.0
  • SPU2-X 2.0.0
  • Lilypad 0.11.0
BIOS: EUv2.20, The game runs flawlessly without any issues either by using SW mode or OGL HW with Hardware Depth enabled (to avoid seeing 3d models through the pre-rendered backgrounds) & Blending Unit Accuracy at high (for the missing shadows).
PAL-M5 Windows 8.1, x64
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • NVIDIA GeForce GT 1030 @ 2 GB
v1.7.0-dev-1907 GSdx
  • SPU2-X
  • LilyPad
Europe v02.00(14/06/2004), Perfect, The game runs at full speed 1620p (3K), with no brakes, bugs or freezes. Chern40+7


Trivia

  • Original names: 鬼武者2 (SLPM-65101) & (SLPM-65100) & (SLPM-66504), 귀무자 2 (SLPM-67518)
  • Also known as Onimusha 2


Known Issues

Objects thru walls

  • Status: Fixed
  • Type: Minor
  • Description: There is a graphics clipping problem that enables you to see characters and objects through solid matter using DX9/DX11 HW
  • Workaround: Use software mode or OGL HW with Hardware Depth enabled (for the clipping) & Blending Unit Accuracy at high (for the missing shadows).
Note: Keep in mind that OGL has worse performance for AMD GPU users. It runs a lot faster on NVIDIA cards because OGL is just better supported there for the time being.


Screenshots

Public compatibility forum links