Onimusha: Warlords
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Developer(s): Capcom
Publisher(s): Capcom
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: IGN: 8.9/10, Metacritic: 86/100, GameSpot: 8.4/10, Eurogamer: 8/10
Game description: As power-hungry warlords battle one another for control of feudal Japan, a young princess is kidnapped. Now, one lone swordsman, Samanosuke, boldly volunteers to rescue her. An entire legion of demon warriors stands between you and the princess so you'll need all your weapons and magic to break through. The world of Onimusha: Warlords comes alive with waterfalls, wind effects, insects and weather. But, in order to triumph, you must stay focused on your mission.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
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0.9.7 r3698 | GSDX ? |
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There is a graphics clipping problem that enables you to see characters and objects through solid matter, but you can switch to software mode F9 and the game will be normal again. FPS: 55-60 FPS most of the time even in software mode. | Dhillel |
? | ? |
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0.9.7 r4463 | GSDX r4459 |
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Hacks: INTC, Wait Idle Loop, mVU Flag Hack. PAL last tested with PCSX2 0.9.4 with complains of flickering character, probably working with current version. | Machina |
? | ? |
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1.0.0 r5350 | GSDX MSVC 16.00 r5334 |
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Does not work with GSdx10, only the combined package. | Oarking |
NTSC-J | Windows |
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1.1.0 r5628 | GSdx 5632 SSE41 |
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Still playable..., Some alpha bug with the 2D backgrounds with hardware mode, where the 3D is always rendered over the background image... | |
NTSC-U | Windows |
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1.1.0 r5760 | GSdx r5752 SSSE4 |
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USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works at max speed 60fps either in Gsdx Hardware mode or software mode., In Hardware mode chests and enemies could be seen through walls but in software mode everything work fine. | |
NTSC-U | Windows 7 64-Bit |
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1.2.1 r5873 | GSdx 10 (Hardware)0.1.16 r5875 |
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Game works well. The graphics clipping problem is still present, but not a big issue. The game has no problems when unscaled to 4X native resolution and the cut scenes look gorgeous. I did not need to enable any hacks, just make sure your EE/IOP and EU are set to default settings. Bios V2.0 was used. | Zrooney |
NTSC-U | Windows 7 Ultimate x64 (SP1) |
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1.3.1-20 (GIT) | GSdx 0.1.16 SSE4 |
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BIOS: USA 2.30, Runs great. Minor graphic issues like mentioned by others; 3D Objects can be seen through the pre-rendered backgrounds. Nothing really game-breaking though. Speedhacks: EEC: 1 & VUCS: 0, mVU Flag, MTVU, D3D11 Hardware, Resolution: 2560x1440, Enable FXAA, FPS: 60/60. | Ryudo |
NTSC-U | Windows 10 Pro |
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1.5.0-dev-3291 | GSdx 1.1.0 gsdx32-avx2 |
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BIOS: USA 1.60, 60fps @ 3x Scaling, all characters have a transparency issue, the background can be seen through all characters, this is especially visible during cutscenes, nothing major, seems to work fine otherwise.•• OpenGL Hardware, Resolution: 3x Native (~1080p), Enable FXAA. Speedhacks: EEC: 1 & VUCS: 0, mVU Flag, MTVU | NullNOVA |
NTSC-U/PAL-M3 | Windows 8.1, x64 |
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v1.7.0-dev-1907 | GSdx |
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Europe v02.00(14/06/2004), The game runs at full speed 1080p (HD) and 1440p (2K), with no brakes, bugs or freezes. There is of course braking in the videos in the gameplay of the game, but this does not greatly affect the game. | Chern40+7 |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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? | ? | ? | There are no test results for this game on Linux. You can help by playing and submitting your test results here. |
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Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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? | ? | ? | There are no test results for this game on macOS. You can help by playing and submitting your test results here. |
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Trivia
- Original names: 鬼武者 (SLPM-65010) & (SLPM-66501) & (SLPM-74206), 귀무자 (SLPM-67507)
- Also known as Onimusha
- Software mode will look a lot clearer if you set the interlacing mode to weave tff during gameplay and to auto during FMVs.
Known Issues
See-thru Environment
- Status: Fixed
- Type: Minor
- Description: There is a graphics clipping problem that enables you to see characters and objects through solid matter (pre-rendered backgrounds) using DX9/DX11 HW
- Workaround: Update to the latest nightly version of PCSX2.
Disappearing Enemies
- Type: Not an issue
- Description: Sometimes when you engage an enemy they'll disappear but sometimes you can still hear them. This prevents you from continuing in a lot of places including boss fights.
- Workaround: Make sure your EE/IOP and VU Clamp modes are set to "Normal" and try again. (Thanks Ice Queen Zero)
Screenshots
Categories:
- Games rated C in Japan
- Games rated M in North America
- Games rated MA in Australia
- Games rated 18 in Korea
- Games with English language
- Games with Japanese language
- Games with German language
- Games with French language
- Games with Korean language
- Games
- Playable games
- Action
- Adventure
- Horror
- Games by Capcom
- Games without test cases on Linux
- Games without test cases on macOS