Onimusha: Warlords: Difference between revisions

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== Trivia ==
*Software mode will look a lot clearer if you set the interlacing mode to weave tff during gameplay and to auto during FMVs.





Revision as of 19:40, 25 February 2015

Onimusha: Warlords

North American box art.
Region NTSC-U:
Serial numbers: SLUS-20018
Release date: 03/13/01
CRCs: A07A5057
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50247
Release date: 07/06/01
CRCs: 48258BE5
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65010
Release date: 01/25/01
CRCs: 4CFAB43B
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Capcom
Genre: Action,Adventure,Fantasy,Horror,Fighting,Puzzles
Wikipedia: http://en.wikipedia.org/wiki/Onimusha:_Warlords
Game review links: IGN
Game review score: 8.9/10 (IGN)
Game description: As power-hungry warlords battle one another for control of feudal Japan, a young princess is kidnapped. Now, one lone swordsman, Samanosuke, boldly volunteers to rescue and avenge her. An entire legion of demon warriors stands between you and the princess, so you'll need all your weapons and magic to break through. The world of Onimusha: Warlords comes alive with waterfalls, wind effects, insects, and weather, but in order to triumph, you must stay focused on your mission.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
  • AMD Radeon HD 5850 1024MB
1.1.0 r5760 GSdx r5752 SSSE4
  • SPU2-X 2.0.0 r5756
  • LilyPad 0.11.0 r5403
USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works at max speed 60fps either in Gsdx Hardware mode or software mode., In Hardware mode chests and enemies could be seen through walls but in software mode everything work fine.
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
18 05 2013 1.1.0 r5628- GSdx 5632 SSE41
  • SPU2-X 2.0.0 5559
  • LilyPad 0.11.0 5403
Still playable..., Some alpha bug with the 2D backgrounds with hardware mode, where the 3D is always rendered over the background image...
PAL Windows
  • I5 3330
  • HD radeon 6850
1.1.svn5816 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), very light game for any cpu/gpu.
NTSC-U ?
  • Intel Core 2 Extreme QX9770 3.20GHz Yorkfield XE 4 cores
  • GIGABYTE NVIDIA GEFORCE 8600GT 256MB
0.9.7 r3698 GSDX ?
  • SPU2-X ?
  • LilyPad ?
There is a graphics clipping problem that enables you to see characters and objects through solid matter, but you can switch to software mode F9 and the game will be normal again. FPS: 55-60 FPS most of the time even in software mode. Dhillel
? ?
  • Intel Core 2 Duo E8400 (3.00GHz)
  • ?
0.9.7 r4463 GSDX r4459
  • SPU2-X 1.4.0
  • LilyPad 0.10.0
Hacks: INTC, Wait Idle Loop, mVU Flag Hack. PAL last tested with PCSX2 0.9.4 with complains of flickering character, probably working with current version. Machina
? ?
  • Phenom II X4 3.2GHz
  • GTX 570
1.0.0 r5350 GSDX MSVC 16.00 r5334
  • SPU2-X 2.0.0 r5324
  • LilyPad 0.11.0
Does not work with GSdx10, only the combined package. Oarking
NTSC-U Windows 7 64-Bit
  • Intel i7 2600k @ 3.4Ghz
  • Sapphire R9 290X 4GB
1.2.1 r5873 GSdx 10 (Hardware)0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
Game works well. The graphics clipping problem is still present, but not a big issue. The game has no problems when unscaled to 4X native resolution and the cut scenes look gorgeous. I did not need to enable any hacks, just make sure your EE/IOP and EU are set to default settings. Bios V2.0 was used. Zrooney


Trivia

  • Software mode will look a lot clearer if you set the interlacing mode to weave tff during gameplay and to auto during FMVs.


Known Issues

See-thru Environment

  • Status: Active
  • Type: Minor
  • Description: There is a graphics clipping problem that enables you to see characters and objects through solid matter
  • Workaround: You can switch to software mode F9 and the game will be normal again.

Disappearing Enemies

  • Type: Note (not an issue)
  • Description: Sometimes when you engage an enemy they'll disappear but sometimes you can still hear them. This prevents you from continuing in a lot of places including boss fights.
  • Workaround: Make sure your EE/IOP and VU Clamp modes are set to "Normal" and try again. (Thanks Ice Queen Zero)

The gallery

Public compatibility forum links