Onimusha: Warlords: Difference between revisions

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{{infobox
{{infobox
|image            = Onimusha-Warlords.jpg
|image            = Onimusha-Warlords.jpg
|caption          = NTSC-U Cover
|caption          = NTSC-U cover
|developer        = Capcom
|developer        = Capcom
|publisher        = [[Capcom]]
|publisher        = [[Capcom]]
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|na_rating        = M
|na_rating        = M
|ko_rating        = 18
|ko_rating        = 18
|russian          = SLES-50247 (Sound: Akella)
|french            = SLES-50247
|french            = SLES-50247
|german            = SLES-50247
|german            = SLES-50247
|japanese          = SLPM-65010 & SLUS-20018 & SLPM-66501 & SLPM-74206
|japanese          = SLPM-65010 & SLUS-20018 & SLPM-66501 & SLPM-74206
|english          = SLES-50247 & SLUS-20018 & SLUS-20018GH
|english          = SLES-50247 & SLUS-20018 & SLUS-20018GH
|korean            = SLPM-67507
|korean            = SLPM-67507
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|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-50247<br />SLES-50247/P <small>(Platinum)</small>
|serialsPAL        = SLES-50247<br />SLES-50247/P <small>(Platinum)</small>
|CRCsPAL          = 48258BE5
|CRCsPAL          = 48258BE5<br />07D0AC90 (Akella)
|releasedatePAL    = July 6, 2001<br />June 7, 2002 <small>(Platinum)</small>
|releasedatePAL    = July 6, 2001<br />June 7, 2002 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
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|Comments=BIOS: USA 1.60, 60fps @ 3x Scaling, all characters have a transparency issue, the background can be seen through all characters, this is especially visible during cutscenes, nothing major, seems to work fine otherwise.
|Comments=BIOS: USA 1.60, 60fps @ 3x Scaling, all characters have a transparency issue, the background can be seen through all characters, this is especially visible during cutscenes, nothing major, seems to work fine otherwise.
|Tester=NullNOVA
|Tester=NullNOVA
}}
{{TestingEntry
|Status=2
|Region=PAL-M3
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=
* v1.7.0-dev-1907
<small style="font-size:10px;">
*Speedhacks:
** EEC: -2 & VUCS: 1
** INTC Spin Detection: ON
** Wait Loop Detection: ON
** mVU Flag: ON
</small>
|Graphics=
* GSdx
** Renderer: Direct3D 11 and OpenGL (Hardware)
** Native Resolution: 1920x1080 and 2560x1440
** Texture Filtering: Bilinear (Forced and PS2)
** Anisotropic Filtering: 16x
** Mipmapping: Basic (Fast)
** CRC Hack Level: Partial (OpenGL)
** Date Accuracy: Fast (Default)
** Blending Accuracy: Basic (Recommended)
** FXAA Shader
** External Shader
|Sound=
*SPU2-X
*LilyPad
|Comments=Europe v02.00(14/06/2004), The game runs at full speed 1080p (HD) and 1440p (2K), with no brakes, bugs or freezes. There is of course braking in the videos in the gameplay of the game, but this does not greatly affect the game.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}


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<!--
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* Also known as '''Onimusha'''
* Also known as '''Onimusha'''
* Software mode will look a lot clearer if you set the interlacing mode to weave tff during gameplay and to auto during FMVs.
* Software mode will look a lot clearer if you set the interlacing mode to weave tff during gameplay and to auto during FMVs.


==Known Issues==
==Known Issues==
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|Workaround=Make sure your EE/IOP and VU Clamp modes are set to "Normal" and try again. (Thanks Ice Queen Zero)
|Workaround=Make sure your EE/IOP and VU Clamp modes are set to "Normal" and try again. (Thanks Ice Queen Zero)
}}
}}


== Screenshots ==
== Screenshots ==
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