Onimusha: Warlords: Difference between revisions

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|Comments=BIOS: USA 1.60, 60fps @ 3x Scaling, all characters have a transparency issue, the background can be seen through all characters, this is especially visible during cutscenes, nothing major, seems to work fine otherwise.
|Comments=BIOS: USA 1.60, 60fps @ 3x Scaling, all characters have a transparency issue, the background can be seen through all characters, this is especially visible during cutscenes, nothing major, seems to work fine otherwise.
|Tester=NullNOVA
|Tester=NullNOVA
}}
{{TestingEntry
|Status=2
|Region=PAL-M3
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=
* v1.7.0-dev-1907
<small style="font-size:10px;">
*Speedhacks:
** EEC: -2 & VUCS: 1
** mVU Flag: ON
</small>
|Graphics=
* GSdx
** Renderer: Direct3D 11 and OpenGL (Hardware)
** Native Resolution: 1920x1080 and 2560x1440
** Texture Filtering: Bilinear (Forced and PS2)
** Anisotropic Filtering: 16x
** Mipmapping: Basic (Fast)
** CRC Hack Level: Partial (OpenGL)
** Date Accuracy: Fast (Default)
** Blending Accuracy: Basic (Recommended)
** FXAA Shader
** External Shader
</spoiler>
|Sound=
*SPU2-X
*LilyPad
|Comments=Europe v02.00(14/06/2004), The game runs at full speed 1080p (HD) and 1440p (2K), with no brakes, bugs or freezes.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}


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* Also known as '''Onimusha'''
* Also known as '''Onimusha'''
* Software mode will look a lot clearer if you set the interlacing mode to weave tff during gameplay and to auto during FMVs.
* Software mode will look a lot clearer if you set the interlacing mode to weave tff during gameplay and to auto during FMVs.


==Known Issues==
==Known Issues==
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|Workaround=Make sure your EE/IOP and VU Clamp modes are set to "Normal" and try again. (Thanks Ice Queen Zero)
|Workaround=Make sure your EE/IOP and VU Clamp modes are set to "Normal" and try again. (Thanks Ice Queen Zero)
}}
}}


== Screenshots ==
== Screenshots ==
ninja
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