Onimusha: Dawn of Dreams: Difference between revisions

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|Revision=v1.7.0-dev-4046-gff15de9fa
|Revision=v1.7.0-dev-4046-gff15de9fa
|Graphics=OpenGL - Deinterlacing:(Auto) or it will have jittering parts of the screen (I have it set to Bob (Bottom Field First) to reduce the motion blur effect).  
|Graphics=OpenGL - Deinterlacing:(Auto) or it will have jittering parts of the screen (I have it set to Bob (Bottom Field First) to reduce the motion blur effect).  
Texture and post-processing bilinear filtering are both set to OFF. Dithering: Scaled, CRC Fix Level: Aggressive to fix white lines on the right side of the screen, but disables the blurry, fading loading screen effect in exchange.
Texture and post-processing bilinear filtering are both set to OFF.  
Dithering: Scaled, CRC Fix Level: Aggressive to fix white lines on the right side of the screen, but disables the blurry, fading loading screen effect in exchange.
5x Internal Resolution for a sharp image, but this is mostly down to preference.
|Sound=Cubeb with Gaussian Interpolation
|Sound=Cubeb with Gaussian Interpolation
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Runs perfectly with only minor frame drops when alt+tabbing, switching between fullscreen and windowed, at random times or when there is a lot going on in-game. I've played many hours, almost done with Disc 1 at time of writing.
|Comments=Runs perfectly with only minor frame drops when alt+tabbing, switching between fullscreen and windowed, at random times or when there is a lot going on in-game. I've played many hours, almost done with Disc 1 at time of writing.
|Tester=Corrine Alastor
|Tester=Corrine Alastor
ninja
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