Onimusha: Dawn of Dreams: Difference between revisions

test and known issue entries
(Patch included under the trivia section??? Created new header for patches, not sure what to do with this but it should look better at least.)
(test and known issue entries)
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|Comments=Finally able to play but with some graphical corruption, changed the setting from my two previous test where I used AVX2 I needed to use SSE4 so that i don"t get black screen (see previous test).
|Comments=Finally able to play but with some graphical corruption, changed the setting from my two previous test where I used AVX2 I needed to use SSE4 so that i don"t get black screen (see previous test).
|Tester=HimaOuji
|Tester=HimaOuji
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=i7 4790
|GPU=AMD RX570
|Revision=1.7.2128
|Graphics=GS Software, D3D11, OpenGL
|Sound=SPU2 (Async Mix)
|Comments=Updated IPU patch included in GameDB automatic game-fixes greatly improves the graphical corruption issue, menus are easier to navigate and notes can be read just fine (with the exception of a few). Game speed is consistently high in software and hardware modes, no real performance issues staying close to or at 100%.
|Tester=Nyahello
}}
}}


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|Description=Has garbage patterns in menus and most 2d screens. (Improved patch added to Gamedb reduces the severity of the issue--use latest dev build--also see gallery for comparison)
|Description=Has garbage patterns in menus and most 2d screens. (Improved patch added to Gamedb reduces the severity of the issue--use latest dev build--also see gallery for comparison)
|Workaround=No known solution.
|Workaround=No known solution.
}}
{{Issue
|IssueName=Broken post processing
|IsFixed=0
|IssueLevel=0
|Description=When increasing internal resolution above 1x, post processing will become mis-aligned and fragmented. Bloom will separate into chunks and effects will never fully align. The most obnoxious example being the first encounter with Tenkai when he casts his illusion, none of the hardware hacks properly handle this.
|Workaround=Set CRC hack level to aggressive. It will remove most of the post processing entirely, including the area/door transition effect (unfortunately).
}}
}}


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