Onimusha: Dawn of Dreams: Difference between revisions

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{{info-stub}}
{{infobox
{{infobox
|image            = Onimusha_DoD_NTSC_U.jpg
|image            = Onimusha_DoD_NTSC_U.jpg
|caption          = NTSC-U Boxart
|caption          = NTSC-U Boxart
|developer        = Capcom
|developer        = Capcom
|genre            = Action, Adventure, Fantasy, Horror, Fighting, Puzzles
|publisher        = [[Capcom]]
|gameinfo          = Onimusha: Dawn of Dreams is the latest installment in Capcom's third-person action franchise. You play as Soki, a young and powerful warrior who, with the help of some friends, attempts to defeat the evil Hideyoshi and the Genma forces. There are new characters, artificial intelligence-controlled secondary characters, and a new gameplay system that lets you take control of various characters throughout the game. In addition, you will be able to customize your character, weapons, and attacks.
|genre            = Action, Adventure, Horror
|wikipedia        = [http://en.wikipedia.org/wiki/Onimusha:_Dawn_of_Dreams Wikipedia]
|gameinfo          = Onimusha: Dawn of Dreams is the latest installment in Capcom's third-person action franchise. You play as Soki, a young and powerful warrior who with the help of some friends attempts to defeat the evil Hideyoshi and the Genma forces. There are new characters, artificial intelligence-controlled secondary characters and a new gameplay system that lets you take control of various characters throughout the game. In addition, you will be able to customize your character, weapons and attacks.
|reviewlinks      = [http://www.ign.com/articles/2006/03/04/onimusha-dawn-of-dreams IGN]
|wikipedia        = [https://en.wikipedia.org/wiki/Onimusha:_Dawn_of_Dreams Wikipedia]
|reviewscore      = 8.8 (IGN)
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/927507-onimusha-dawn-of-dreams Link]
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2006/03/04/onimusha-dawn-of-dreams IGN]|8.8}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/onimusha-dawn-of-dreams Metacritic]|81/100}}
|eu_rating        = 12+
|ko_rating        = 18
|na_rating_text    = Blood, Language, Violence
|na_rating        = M
|japan_rating      = C
|italian          = SLES-82038 & SLES-82039
|spanish          = SLES-82038 & SLES-82039
|french            = SLES-82038 & SLES-82039
|german            = SLES-82038 & SLES-82039
|japanese          = SLUS-21180 & SLUS-21362 & SLPM-74251 & SLPM-74252 & SLPM-66275 & SLPM-66276 & SCKA-20086 & SCKA-20087 &  SLPM-74232
|english          = SLES-82038 & SLES-82039 & SLUS-21180 & SLUS-21362 & SLPM-74251 & SLPM-74252 & SLPM-66275 & SLPM-66276 & SCKA-20086 & SCKA-20087
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21180 SLUS-21362
|serialsNTSCU      = SLUS-21180 <small>(Disc 1)</small><br />SLUS-21362 <small>(Disc 2)</small>
|CRCsNTSCU        = FE44479E
|CRCsNTSCU        = FE44479E
|releasedateNTSCU  = 03/07/06
|releasedateNTSCU  = March 7, 2006
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =  
|macstatusNTSCU    =  
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-82038 SLES-82039
|serialsPAL        = SLES-82038 <small>(Disc 1)</small><br />SLES-82039 <small>(Disc 2)</small>
|CRCsPAL          = 812C5A96
|CRCsPAL          = 812C5A96
|releasedatePAL    = 03/17/06
|releasedatePAL    = March 17, 2006
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    =  
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-66275 SLPM-66276
|serialsNTSCJ      = SLPM-66275 <small>(Disc 1)</small><br />SLPM-66276 <small>(Disc 2)</small><br />SCKA-20086 <small>(Disc 1)</small><br />SCKA-20087 <small>(Disc 2)</small><br />SLPM-74232 <small>(PlayStation 2 The Best, Disc 1)</small><br />SLPM-74233 <small>(PlayStation 2 The Best, Disc 2)</small><br />SLPM-74251 <small>(Disc 1, PlayStation 2 the Best - Reprint)</small><br />SLPM-74252 <small>(Disc 2, PlayStation 2 the Best - Reprint)</small>
|CRCsNTSCJ        = BD17248E
|CRCsNTSCJ        = BD17248E
|releasedateNTSCJ  = 01/26/06
|releasedateNTSCJ  = January 26, 2006<br />October 19, 2006 <small>(PlayStation 2 the Best, Japan; BigHit Series, Korea)</small><br />November 15, 2007 <small>(PlayStation 2 the Best Reprint)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
Line 36: Line 48:
}}
}}


[[Category:Temp - unverified automatically converted pages]]
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* SPU2-X r4600
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*Needs patches to go past intro since 0.9.7.r3878, worked fine in r3113 and 0.9.6. Some of the patches can be found here: [http://forums.pcsx2.net/Thread-Post-your-PCSX2-patches-here?pid=170987 patches thread at PCSX2 forums].
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|Sound=
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Texture and post-processing bilinear filtering are both set to OFF.
Dithering: Scaled, CRC Fix Level: Aggressive to fix white lines on the right side of the screen, but disables the blurry, fading loading screen effect in exchange.
5x Internal Resolution for a sharp image, but this is mostly down to preference.
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== Trivia ==
* Original names: '''新 鬼武者 ドーン・オブ・ドリームス''' (SLPM-66275) & (SLPM-66276), '''신귀무자 Dawn of Dreams''' (SCKA-20086) & (SCKA-20087)
* Also known as '''Shin Onimusha: Dawn of Dreams''' (JP, KO)
== Patches ==
{{SpoilerTable|caption=De-interlace NTSC-U -asesega|text=Deinterlace Patch for FE44479E :
<pre>
patch=1,EE,20178424,extended,00001825
</pre>
Only works on gameplay, menus and FMVs still shake.
}}
{{SpoilerTable|caption=Disable some effects NTSC-U -felixthecat1970|text=Effect disable test codes FE44479E :
<pre>
patch=1,EE,E0010E0A,extended,0084F480 //unk
patch=1,EE,0084F480,extended,00
patch=1,EE,E0010D03,extended,0084A200 //df
patch=1,EE,0084A200,extended,00


patch=1,EE,E0010D05,extended,0084FC80 //df sce
patch=1,EE,0084FC80,extended,00


patch=1,EE,E0010D05,extended,0084F880 //df sce 2
patch=1,EE,0084F880,extended,00
</pre>
Partial "no effects" (minimize/disable blur, dof in gameplay - important cutscenes). https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=619401#pid619401
}}


==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=Garbage in menus
|IssueName=Broken post processing
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Has garbage patterns in menus and most 2d screens.
|Description=When increasing internal resolution above 1x, post processing will become mis-aligned and fragmented. Bloom will separate into chunks and effects will never fully align. The worst case example being the first encounter with Tenkai when he casts his illusion, none of the hardware hacks properly handle this.
|Workaround=No known solution.
|Workaround=Set CRC hack level to aggressive. It will remove most of the post processing entirely, including the area/door transition effect (unfortunately).
}}
 
==Fixed Issues==
 
{{Issue
|IssueName=Bad graphics in the intro/in-game menus
|IsFixed=1
|IssueLevel=0
|Description=Bad graphics that are seen in the intro and in the in-game menus.
|Workaround=Fixed in 1.7.0
*'''Notes:''' 1.7.0 builds have an improved IPU over 1.6.0 build. The issue is completely fixed in later 1.7.0 builds.
<gallery>
File:Pcsx2 2021-04-22 13-08-54.png|thumb|Bad graphics in the intro before 1.7.0
File:Pcsx2 2021-04-22 13-10-15.png|thumb|Graphics after IPU was improved in the 1.7.0 build.
</gallery>
}}
}}
==The gallery==
<gallery>
File:Onimusha_Dawn_of_Dreams_Forum_1.jpg|Onimusha: Dawn of Dreams (SLPM 66275)
</gallery>
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Onimusha-Dawn-of-Dreams-SLPM-66275-J--28607 Onimusha - Dawn of Dreams (SLPM 66275) (J)]
*[http://forums.pcsx2.net/Thread-Onimusha-Dawn-of-Dreams-SLUS-21180-U--28839 Onimusha - Dawn of Dreams (SLUS 21180) (U)]}}

Latest revision as of 09:39, 28 March 2024

Onimusha: Dawn of Dreams

NTSC-U Boxart
Game general and emulation properties:
CERO rating: C
ESRB rating: M (Blood, Language, Violence)
PEGI rating: 12+
GRB rating: 18
Widescreen patch available
Supports up to two local players
Languages supported:
English: SLES-82038 & SLES-82039 & SLUS-21180 & SLUS-21362 & SLPM-74251 & SLPM-74252 & SLPM-66275 & SLPM-66276 & SCKA-20086 & SCKA-20087
Japanese: SLUS-21180 & SLUS-21362 & SLPM-74251 & SLPM-74252 & SLPM-66275 & SLPM-66276 & SCKA-20086 & SCKA-20087 & SLPM-74232
German: SLES-82038 & SLES-82039
French: SLES-82038 & SLES-82039
Spanish: SLES-82038 & SLES-82039
Italian: SLES-82038 & SLES-82039
Region NTSC-U:
Serial numbers: SLUS-21180 (Disc 1)
SLUS-21362 (Disc 2)
Release date: March 7, 2006
CRCs: FE44479E
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-82038 (Disc 1)
SLES-82039 (Disc 2)
Release date: March 17, 2006
CRCs: 812C5A96
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66275 (Disc 1)
SLPM-66276 (Disc 2)
SCKA-20086 (Disc 1)
SCKA-20087 (Disc 2)
SLPM-74232 (PlayStation 2 The Best, Disc 1)
SLPM-74233 (PlayStation 2 The Best, Disc 2)
SLPM-74251 (Disc 1, PlayStation 2 the Best - Reprint)
SLPM-74252 (Disc 2, PlayStation 2 the Best - Reprint)
Release date: January 26, 2006
October 19, 2006 (PlayStation 2 the Best, Japan; BigHit Series, Korea)
November 15, 2007 (PlayStation 2 the Best Reprint)
CRCs: BD17248E
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Capcom
Publisher(s): Capcom
Genre: Action, Adventure, Horror
Wikipedia: Wikipedia
Game review links: IGN8.8, Metacritic81/100
Game description: Onimusha: Dawn of Dreams is the latest installment in Capcom's third-person action franchise. You play as Soki, a young and powerful warrior who with the help of some friends attempts to defeat the evil Hideyoshi and the Genma forces. There are new characters, artificial intelligence-controlled secondary characters and a new gameplay system that lets you take control of various characters throughout the game. In addition, you will be able to customize your character, weapons and attacks.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Intel Core 2 Extreme QX9770 3.20GHz Yorkfield XE 4 cores
  • GIGABYTE NVIDIA GEFORCE GTS 450 OC. GV-N450OC-1GI
0.9.7 r3353 GSDX r3983
  • SPU2-X r3983
  • LilyPad r3919
Dhillel
? ?
  • ?
  • ?
0.9.8 GSDX r4600
  • SPU2-X r4600
  • LilyPad r3919
BIOS: USA v02.00, Needs patches to go past intro since 0.9.7.r3878, worked fine in r3113 and 0.9.6. Some of the patches can be found here: patches thread at PCSX2 forums. Machina
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5492 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed., Intro and menu screens have graphics corrpution.
NTSC-J Windows
  • Intel Core 2 Duo E6750 @ 2.66 Ghz
  • Nvidia GTX 260 896MB
1.1.0 r5754 GSdx r5752 SSSE3
  • SPU2-X 2.0.0 r5733
  • LilyPad 0.11.0 r5403
Game works fine at a good speed., Intro and Menus have graphical corruption. Game requires the patch to avoid freezing at the beginning.
PAL Windows 7 Professional x64
  • i7 4790K @ 4GHz
  • GTX 770
1.5.0-dev2448-gd09737dbb GSdx 1.1.0 AVX2
  • SPU2-X 2.0.0
  • Lilypad 0.12.1
when playing on 50Hz (PAL setting) some images and videos(intro) gets completely black but when changed to 60Hz they appear again however with some graphical corruption BUT when starting the actual gameplay, in both 50Hz&60Hz, only the HUD appear while everything is black and the PCSX2 log keeps showing "Sync Timeout". HimaOuji
NTSC-U Windows 7 Professional x64
  • i7 4790K @ 4GHz
  • GTX 770
1.5.0-dev2448-gd09737dbb GSdx 1.1.0 AVX2
  • SPU2-X 2.0.0
  • Lilypad 0.12.1
Never made it past the CAPCOM logo. HimaOuji
PAL Windows 7 Professional x64
  • i7 4790K @ 4GHz
  • GTX 770
1.5.0-dev2464-gf80af64a2 GSdx SSE4
  • SPU2-X 2.0.0
  • Lilypad 0.12.1
Finally able to play but with some graphical corruption, changed the setting from my two previous test where I used AVX2 I needed to use SSE4 so that i don"t get black screen (see previous test). HimaOuji
NTSC-U Windows 10
  • i7 4790
  • AMD RX570
1.7.2128 GS Software, D3D11, OpenGL SPU2 (Async Mix) Updated IPU patch included in GameDB automatic game-fixes greatly improves the graphical corruption issue, menus are easier to navigate and notes can be read just fine (with the exception of a few). Game speed is consistently high in software and hardware modes, no real performance issues staying close to or at 100%. Nyahello



Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Manjaro Linux
  • Ryzen 5 2600X @3.6Ghz
  • RX 5700 XT
v1.7.0-dev-r4046-gff15de9fa OpenGL Cubeb
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Runs perfectly with only minor frame drops when alt+tabbing, switching between fullscreen and windowed, at random times or when there is a lot going on in-game. I've played many hours, almost done with Disc 1 at time of writing. Deinterlacing:(Auto) or it will have jittering parts of the screen (I have it set to Bob (Bottom Field First) to reduce the motion blur effect).

Texture and post-processing bilinear filtering are both set to OFF. Dithering: Scaled, CRC Fix Level: Aggressive to fix white lines on the right side of the screen, but disables the blurry, fading loading screen effect in exchange. 5x Internal Resolution for a sharp image, but this is mostly down to preference.

Corrine Alastor


Trivia

  • Original names: 新 鬼武者 ドーン・オブ・ドリームス (SLPM-66275) & (SLPM-66276), 신귀무자 Dawn of Dreams (SCKA-20086) & (SCKA-20087)
  • Also known as Shin Onimusha: Dawn of Dreams (JP, KO)

Patches

Known Issues

Broken post processing

  • Status: Active
  • Type: Minor
  • Description: When increasing internal resolution above 1x, post processing will become mis-aligned and fragmented. Bloom will separate into chunks and effects will never fully align. The worst case example being the first encounter with Tenkai when he casts his illusion, none of the hardware hacks properly handle this.
  • Workaround: Set CRC hack level to aggressive. It will remove most of the post processing entirely, including the area/door transition effect (unfortunately).

Fixed Issues

Bad graphics in the intro/in-game menus

  • Status: Fixed
  • Type: Minor
  • Description: Bad graphics that are seen in the intro and in the in-game menus.
  • Workaround: Fixed in 1.7.0
  • Notes: 1.7.0 builds have an improved IPU over 1.6.0 build. The issue is completely fixed in later 1.7.0 builds.

The gallery

Public compatibility forum links