Okami: Difference between revisions

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|Comments=Managed to get fullspeed with GDx Hardware settings, custom resolution 800x800 (still fullspeed but with major slowdown in certain areas with 2xNative settings). Very minor slowdown in large maps (Shinshu Field/Taka Pass) and cutscenes. Minor bugs encountered, but none too severe.
|Comments=Managed to get fullspeed with GDx Hardware settings, custom resolution 800x800 (still fullspeed but with major slowdown in certain areas with 2xNative settings). Very minor slowdown in large maps (Shinshu Field/Taka Pass) and cutscenes. Minor bugs encountered, but none too severe.
|Tester=Rovescio
|Tester=Rovescio
}}
{{TestingEntry
|Status=2
|Region=PAL-E
|OS=Windows
|CPU=Intel Core i5-3570K
|GPU=AMD Radeon HD6870 1GB GDDR5
|Revision=1.2.1 r5875 (stable)
|Graphics=GSDX32-SSE4-r5875
|Sound=
* SPU2-X r5875
* Lilypad r5875
|Comments=Everything works fine with Anisotropic Filtering at 4x and MSAA 4x. If you start the game in PAL mode (50Hz), the game have big "optical" problems, like you haven't (or have) glass on your eyes. In NTSC mode (60Hz) the game runs perfect.
|Tester=Turbo25
}}
}}
{{TestingFooter}}
{{TestingFooter}}

Revision as of 13:20, 14 November 2014

Okami

Region NTSC-U:
Serial numbers: SLUS-21115
Release date: September 19, 2006
CRCs: 21068223
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54439
Release date: February 9, 2007
CRCs: 891F223F
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Release date: April 20, 2006
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Capcom, Clover Studio
Genre: Action, Adventure
Wikipedia: Link
Game review score: 93 on Metacritic


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD Athlon II x2 245 OC 3.55ghz
  • NVIDIA 9600GT
0.9.7 3113 beta GSDX r3063
  • SPU2-X r3117 1.4.0
  • Lilypad r2930 0.1.0
The game runs fine without any problems. If you can run the game in full speed, try turning on speed hacks, but it may break the game. CKL
NTSC-U ?
  • i5-460m mobile Dual core CPU; 2.53-2.8Ghz
  • ATI HD Radeon Mobility (laptop) 5650m
0.9.8 r4600 stable GSDX (sse4.1) r4600
  • SPU2-X r4600m 1.4.0
  • Lilypad r4500 0.10.0
Running the game with EE cyclerate and VU cycle stealing both at 3, will give major slowdown. change to EE=2 and VU=1 giving normal speeds. I managed to get full speed from an i5 mobile CPU and ATI 5650m mobility GPU. Ran full speed with very little slowdown at 2xScaled resolution with fast CD loading, texture filtering and all available speedhacks on. Alexzander
NTSC-U(?) ?
  • Intel Core2Duo P7550 @2.26Ghz
  • NVIDIA GeForce 9400M 256MB
? GSDX ?
  • SPU2-X ?
  • Lilypad ?
Managed to get fullspeed with GDx Hardware settings, custom resolution 800x800 (still fullspeed but with major slowdown in certain areas with 2xNative settings). Very minor slowdown in large maps (Shinshu Field/Taka Pass) and cutscenes. Minor bugs encountered, but none too severe. Rovescio
PAL-E Windows
  • Intel Core i5-3570K
  • AMD Radeon HD6870 1GB GDDR5
1.2.1 r5875 (stable) GSDX32-SSE4-r5875
  • SPU2-X r5875
  • Lilypad r5875
Everything works fine with Anisotropic Filtering at 4x and MSAA 4x. If you start the game in PAL mode (50Hz), the game have big "optical" problems, like you haven't (or have) glass on your eyes. In NTSC mode (60Hz) the game runs perfect. Turbo25