Okami: Difference between revisions

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{{infobox
{{infobox
|image            = OkamiNTSCCover.jpg
|image            = OkamiNTSCCover.jpg
|caption          =Ōkami NTSC Cover
|caption          = NTSC-U cover
|developer        = [[Capcom]], [[Clover Studio]]
|developer         = Clover Studio
|publisher         = [[Capcom]]
|genre            = Action, Adventure
|genre            = Action, Adventure
|gameinfo          = Ōkami (Japanese: 大神, literally "great god", "great spirit" or "wolf" if written as 狼) is an action-adventure video game developed by [[Clover Studio]] and published by [[Capcom]]. It was released for Sony Computer Entertainment's PlayStation 2 video game console in 2006 in Japan and North America, and 2007 in Europe and Australia. Despite the closure of [[Clover Studio]] a few months after the game's initial release, a version for Nintendo's Wii console was developed and produced by [[Ready at Dawn]], [[Tose]] and [[Capcom]], which was released in North America in April 2008, in Europe in June 2008, and in Japan in October 2009.
|wikipedia        = [https://en.wikipedia.org/wiki/%C5%8Ckami Link]
 
|gamefaqslink      = [http://www.gamefaqs.com/ps2/920500-okami Link]
Set sometime in classical Japanese history, the game combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/okami Metacritic]|93/100}}
 
|gameinfo          = In Okami, the player takes the role of the mythical sun goddess Amaterasu, in the form of a wolf. Her task is to restore color (or 'life') to the world by destroying the monsters who have stolen it. Since Amaterasu is a diety, there are naturally people who worship her and people who don't. The more people who worship her (as a result of her restoring color and doing other good deeds for them), the more powerful she becomes.<br />
Ōkami was one of the last PlayStation 2 games selected for release prior to the release of the PlayStation 3. Although it suffered from poor sales initially, the game became immensely popular afterwards and received critical acclaim, earning the title of IGN's 2006 Game of the Year. The Wii version has earned similar praise, though the motion control scheme has received mixed reviews.
Set sometime in classical Japanese history, the game combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.<br />
 
Ōkami was one of the last PlayStation 2 games selected for release prior to the release of the PlayStation 3.
A high-definition port of the game was released on the PlayStation 3 via the PlayStation Network in October 2012 and for retail in Japan in November 2012, supporting the use of the PlayStation Move motion controller. A sequel for the Nintendo DS titled Ōkamiden was released in Japan in September 2010, followed by North America and Europe in March 2011.
<!-- General props -->
|wikipedia        = [http://en.wikipedia.org/wiki/Ōkami Link]
|widescreenpatch  = 1
|reviewlinks      =[http://www.metacritic.com/game/playstation-2/okami Metacritic]
|au_rating        = M
|reviewscore      = 93/100 on Metacritic
|au_rating_text    = Moderate sexual references, Moderate fantasy violence
|eu_rating        = 12+
|eu_rating_text    = Violence
|na_rating        = T
|na_rating_text    = Blood and Gore, Crude Humor, Fantasy Violence, Suggestive Themes, Use of Alcohol and Tobacco
|ko_rating        = ALL
|japan_rating      = A
<!-- Language props -->
|french            = SLES-54439
|german            = SLES-54439
|japanese          = SLPM-66375 & SLPM-74239 & SLPM-61124
|english          = SLES-54439 & SLUS-21115 & SLUS-21115GH
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =SLUS-21115
|serialsNTSCU      = SLUS-21115<br />SLUS-21115GH <small>(Greatest Hits)</small>
|CRCsNTSCU        =21068223
|CRCsNTSCU        = 21068223
|releasedateNTSCU  = September 19, 2006
|releasedateNTSCU  = September 19, 2006<br />September 2, 2008 <small>(Greatest Hits)</small>
|statusNTSCU      =2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    = 2
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-54439
|serialsPAL        = SLES-54439
|CRCsPAL          = 891F223F
|CRCsPAL          = 891F223F
|releasedatePAL    = February 9, 2007
|releasedatePAL    = February 9, 2007<br />February 14, 2007 <small>(Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
Line 32: Line 44:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPM-66375<br />SCKA-20095<br />SLPM-74239 <small>(PlayStation 2 the Best)</small><br />SLPM-61124 <small>(Trial)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = April 20, 2006
|releasedateNTSCJ  = April 20, 2006<br />November 9, 2006 <small>(Korea)</small><br />December 14, 2006 <small>(PlayStation 2 the Best)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
Line 46: Line 58:
|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=AMD Athlon II x2 245 OC 3.55ghz
|CPU=AMD Athlon II X2 245 OC @ 3.55 GHz
|GPU=NVIDIA 9600GT
|GPU=NVIDIA GeForce 9600GT
|Revision=0.9.7 3113 beta
|Revision=0.9.7 (r3113 beta)
|Graphics=GSdx r3063
|Graphics=GSdx r3063
|Sound=
|Sound=
* SPU2-X r3117 1.4.0
* SPU2-X 1.4.0 (r3117)
* Lilypad r2930 0.1.0
* LilyPad 0.1.0 (r2930)
|Comments=The game runs fine without any problems. If you can't run the game in full speed, try turning on speed hacks, but it may break the game.
|Comments=The game runs fine without any problems. If you can't run the game in full speed, try turning on speed hacks, but it may break the game.
|Tester=CKL
|Tester=CKL
Line 60: Line 72:
|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=i5-460m mobile Dual core CPU; 2.53-2.8Ghz
|CPU=Intel Core i5-460M @ 2.53-2.80 GHz
|GPU=ATI HD Radeon Mobility (laptop) 5650m
|GPU=ATI Radeon HD 5650m
|Revision=0.9.8 r4600 stable
|Revision=0.9.8 (r4600 stable)
|Graphics=GSdx (sse4.1) r4600
|Graphics=GSdx SSE4.1 (r4600)
|Sound=
|Sound=
* SPU2-X r4600m 1.4.0
* SPU2-X 1.4.0 (r4600m)
* Lilypad r4500 0.10.0
* LilyPad 0.10.0 (r4500)
|Comments=Running the game with EE Cyclerate and VU Cycle Stealing both at 3 will give major slowdown. Change to EE=2 and VU=1 giving normal speeds. I managed to get full speed from an i5 mobile CPU and ATI 5650m mobility GPU. Ran full speed with very little slowdown at 2xScaled resolution with Fast CDVD loading, texture filtering and all available speedhacks on.
|Comments=Running the game with EE Cyclerate and VU Cycle Stealing both at 3 will give major slowdown. Change to EE=2 and VU=1 giving normal speeds. I managed to get full speed from an i5 mobile CPU and ATI 5650m mobility GPU. Ran full speed with very little slowdown at "2x Native" Internal Resolution, Texture Filtering and all available Speedhacks on.
|Tester=Alexzander
|Tester=Alexzander
}}
}}
Line 74: Line 86:
|Region=NTSC-U(?)
|Region=NTSC-U(?)
|OS=?
|OS=?
|CPU=Intel Core2Duo P7550 @2.26Ghz
|CPU=Intel Core2 Duo P7550 @ 2.26 GHz
|GPU=NVIDIA GeForce 9400M 256MB
|GPU=NVIDIA GeForce 9400M 256MB
|Revision=?
|Revision=?
Line 80: Line 92:
|Sound=
|Sound=
* SPU2-X ?
* SPU2-X ?
* Lilypad ?
* LilyPad ?
|Comments=Managed to get fullspeed with GDx Hardware settings, custom resolution 800x800 (still fullspeed but with major slowdown in certain areas with 2xNative settings). Very minor slowdown in large maps (Shinshu Field/Taka Pass) and cutscenes. Minor bugs encountered, but none too severe.
|Comments=Managed to get full speed with GSdx Hardware settings, custom resolution 800x800 (still full speed but with major slowdown in certain areas with 2x Native settings). Very minor slowdown in large maps (Shinshu Field/Taka Pass) and cutscenes. Minor bugs encountered, but none too severe.
|Tester=Rovescio
|Tester=Rovescio
}}
}}
Line 89: Line 101:
|OS=Windows
|OS=Windows
|CPU=Intel Core i5-3570K
|CPU=Intel Core i5-3570K
|GPU=AMD Radeon HD6870 1GB GDDR5
|GPU=AMD Radeon HD 6870 1GB GDDR5
|Revision=1.2.1 r5875 (stable)
|Revision=1.2.1 (r5875 stable)
|Graphics=GSdx32-SSE4-r5875
|Graphics=GSdx32 SSE4 (r5875)
|Sound=
|Sound=
* SPU2-X r5875
* SPU2-X (r5875)
* Lilypad r5875
* LilyPad (r5875)
|Comments=Everything works fine with Anisotropic Filtering at 4x and MSAA 4x. If you start the game in PAL mode (50Hz), the game have big "optical" problems, like you haven't (or have) glass on your eyes. In NTSC mode (60Hz) the game runs perfect.
|Comments=Everything works fine with Anisotropic Filtering at 4x and MSAA 4x. If you start the game in PAL mode (50Hz), the game have big "optical" problems, like you haven't (or have) glass on your eyes. In NTSC mode (60Hz) the game runs perfect.
|Tester=Turbo25
|Tester=Turbo25
Line 102: Line 114:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 64-Bit
|OS=Windows 7 64-Bit
|CPU=Intel i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Sapphire R9 290X 4GB
|GPU=Sapphire Radeon R9 290X 4GB
|Revision=1.2.1 r5873
|Revision=1.2.1 (r5873)
|Graphics=GSdx 10 (Hardware)0.1.16 r5875  
|Graphics=GSdx 0.1.16 (r5875) - 10 (Hardware)
|Sound=
|Sound=
*SPU2-X r5875
*SPU2-X (r5875)
*Lillypad 0.11.0 r5875
*LilyPad 0.11.0 (r5875)
|Comments= The game runs extremely well at 6X native resolution. The game has no graphical or audio glitches. This game looks better than the PS3 re-release. Bios v 2.0 was used.
|Comments= The game runs extremely well at 6x Native resolution. The game has no graphical or audio glitches. This game looks better than the PS3 re-release. BIOS v2.0 was used.
|Tester=Zrooney
|Tester=Zrooney
}}
}}
Line 116: Line 128:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 Home Premium 64-Bit
|OS=Windows 7 Home Premium 64-Bit
|CPU=Intel Core i3 550 @ 3.2Ghz
|CPU=Intel Core i3-550 @ 3.20 GHz
|GPU=ATI Radeon HD 5670 512mb
|GPU=ATI Radeon HD 5670 512MB
|Revision=1.2.1 r5875
|Revision=1.2.1 (r5875)
|Graphics=ZeroGS 0.97  
|Graphics=ZeroGS 0.97  
|Sound=
|Sound=
*SPU2-X r5875
*SPU2-X (r5875)
*Lillypad 0.11.0 r5875
*Lillypad 0.11.0 (r5875)
|Comments=*SPEEDHACKS:Preset lvl 2
|Comments=*SPEEDHACKS:Preset lvl 2
Disable stencil buffer
Disable stencil buffer
no color clamping
no color clamping
Line 138: Line 149:
|Tester=Razor96
|Tester=Razor96
}}
}}
 
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 Home Premium 64-Bit
|CPU=Intel Core i5-750 @ 2.67 GHz
|GPU=NVIDIA GeForce GTX 1050 2048 MB
|Revision=1.4.0
|Graphics=GSdx32 SSE4
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Interlacing: Auto
* Internal Resolution: 5x Native
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: Off
* CRC Hack Level: Full (Safest)
* '''Shader Configuration:'''
** TV Shader: None
** Enable FXAA: On
** Enable Shade Boost: On
** Saturation: 65
** Brightness: 55
** Contrast: 55
</spoiler>
|Sound=
*SPU2-X 2.0.0
*Lillypad 0.11.0
|Comments=Fully 60 FPS with the same aspect ratio as the PS3 HD port. Speedhacks aren't needed, if you have an average PC it will work fine ;) I never see graphical or audio glitches. HF!
|Tester=Waspuma
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Arch Linux x86 64-bit, Kernel 4.4.5-1
|CPU=?
|CPU=Intel Core i7-3820 @ 4.66 GHz
|GPU=?
|GPU=EVGA GeForce 660 Ti 3GB GDDR5, Driver 364.19 DKMS+CUDA
|Revision=?
|Revision=1.5.0-20160424221451 (git)
|Graphics=?
|Graphics=GSdx 1.1.0 (gcc 5.3.0,AVX)
|Sound=?
<spoiler show="Settings" hide="Hide">
|Comments=?
* Renderer: OpenGL (Software)
|Tester=?
* Extra Rendering Threads: 6
* AA1: Enabled
* Mipmap: Enabled
* '''Shader Configuration:'''
** FXAA: Enabled
* '''Configure Hacks:'''
** Align Sprite: On
** Preload Frame
** Alpha-Sprite Hack: Half
** Align Sprite Texture: Half
</spoiler>
|Sound=
*SPU2-X 2.0.0 (ALSA Back End)
*OnePAD 20160424221451-dev 1.2.0
|Comments=Speed hacks set to default level 2. All effects present and rendered beautifully, runs at roughly 125%-450% game speed with limiting disabled. No slowdown in heavy cut scenes or menus, no corrupt or missing textures. Settings note: On the same machine, no combination of plugins or settings made the game playable in Windows 7, 8, or 10 without frequent slowdowns, audio studdering, and sacrificing a great deal of visual quality.
|Tester=Leptonic
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


{{TestingHeader|OS=Mac}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Darwin 20.6.0 x86_64 (macOS Big Sur 11.5.2)
|CPU=Intel Core i9-9880H @ 2.3 GHz
|GPU=AMD Radeon Pro 5500M 8 GB
|Revision=1.7.0-dev-20210327-Mac-64Bit (git, tellowkrinkle)
|Graphics=GSdx 64-bit (clang 8.0.0 SSE4.1/AVX) 1.2.0
|Sound=
*SDL Audio
*PS5 Controller
|Comments=Preset: 3 - Balanced. 1024x896 full screen. Works flawlessly. No video or audio glitches, hours of gameplay without any issue. Device: MacBook Pro (16-inch, 2019), 16GB RAM.
|Tester=Onetwo
}}
{{TestingFooter}}


== Trivia ==
* Original names: '''大神''' (SLPM-66375), '''오오카미''' (SCKA-20095)
* Also known as '''Ookami''' (JP, KO), '''おおかみ''' (JP)


<!-- Remove comment signs and add issues here -->
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Missing effects
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=Certain effects are missing. This is most noticeable with the celestial paintbrush, but other effects such as the combo counter and images in certain cutscenes are also absent.
|Workaround=
|Workaround=Set GSdx to any of the software modes. Or Set CRC Hack Level to Full
<gallery widths="175px" heights="100px">
cel_brush_hw.png|DirectX11 hardware mode (at native internal resolution)
cel_brush_sw.png|DirectX11 software mode
</gallery>
}}
 
{{Issue
|IssueName=Image is cloudy on hardware mode
|IsFixed=0
|IssueLevel=0
|Description=On DirectX11 or OpenGL hardware modes, the image will appear cloudy or blurry.
|Workaround=Set the CRC hack level to aggressive
<gallery widths="175px" heights="100px">
Okami CRC hack none.png|CRC hack level set to none
Okami CRC hack aggressive.png|CRC hack level set to aggresive
</gallery>
}}
}}
-->


== Gameplay Screenshots ==
== Gameplay Screenshots ==
Line 182: Line 267:
Okami5.png
Okami5.png
Okami6.png
Okami6.png
Okami7.png
Okami_Forum_1.jpg
Okami_Forum_1.jpg
</gallery>
</gallery>


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Okami-SLUS-21115-U--30207 Ōkami (SLUS 21115) (U)]}}
*[http://forums.pcsx2.net/Thread-Okami-SLUS-21115-U--30207 Ōkami (SLUS 21115) (U)]}}

Revision as of 16:02, 24 August 2021

Okami

NTSC-U cover
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Blood and Gore, Crude Humor, Fantasy Violence, Suggestive Themes, Use of Alcohol and Tobacco)
PEGI rating: 12+ (Violence)
OFLC rating: M (Moderate sexual references, Moderate fantasy violence)
GRB rating: ALL
Widescreen patch available
Languages supported:
English: SLES-54439 & SLUS-21115 & SLUS-21115GH
Japanese: SLPM-66375 & SLPM-74239 & SLPM-61124
German: SLES-54439
French: SLES-54439
Region NTSC-U:
Serial numbers: SLUS-21115
SLUS-21115GH (Greatest Hits)
Release date: September 19, 2006
September 2, 2008 (Greatest Hits)
CRCs: 21068223
Windows Status: Playable
Linux Status: Playable
Mac Status: Playable
Region PAL:
Serial numbers: SLES-54439
Release date: February 9, 2007
February 14, 2007 (Australia)
CRCs: 891F223F
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66375
SCKA-20095
SLPM-74239 (PlayStation 2 the Best)
SLPM-61124 (Trial)
Release date: April 20, 2006
November 9, 2006 (Korea)
December 14, 2006 (PlayStation 2 the Best)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Clover Studio
Publisher(s): Capcom
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic93/100
Game description: In Okami, the player takes the role of the mythical sun goddess Amaterasu, in the form of a wolf. Her task is to restore color (or 'life') to the world by destroying the monsters who have stolen it. Since Amaterasu is a diety, there are naturally people who worship her and people who don't. The more people who worship her (as a result of her restoring color and doing other good deeds for them), the more powerful she becomes.
Set sometime in classical Japanese history, the game combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.
Ōkami was one of the last PlayStation 2 games selected for release prior to the release of the PlayStation 3.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD Athlon II X2 245 OC @ 3.55 GHz
  • NVIDIA GeForce 9600GT
0.9.7 (r3113 beta) GSdx r3063
  • SPU2-X 1.4.0 (r3117)
  • LilyPad 0.1.0 (r2930)
The game runs fine without any problems. If you can't run the game in full speed, try turning on speed hacks, but it may break the game. CKL
NTSC-U ?
  • Intel Core i5-460M @ 2.53-2.80 GHz
  • ATI Radeon HD 5650m
0.9.8 (r4600 stable) GSdx SSE4.1 (r4600)
  • SPU2-X 1.4.0 (r4600m)
  • LilyPad 0.10.0 (r4500)
Running the game with EE Cyclerate and VU Cycle Stealing both at 3 will give major slowdown. Change to EE=2 and VU=1 giving normal speeds. I managed to get full speed from an i5 mobile CPU and ATI 5650m mobility GPU. Ran full speed with very little slowdown at "2x Native" Internal Resolution, Texture Filtering and all available Speedhacks on. Alexzander
NTSC-U(?) ?
  • Intel Core2 Duo P7550 @ 2.26 GHz
  • NVIDIA GeForce 9400M 256MB
? GSdx ?
  • SPU2-X ?
  • LilyPad ?
Managed to get full speed with GSdx Hardware settings, custom resolution 800x800 (still full speed but with major slowdown in certain areas with 2x Native settings). Very minor slowdown in large maps (Shinshu Field/Taka Pass) and cutscenes. Minor bugs encountered, but none too severe. Rovescio
PAL-E Windows
  • Intel Core i5-3570K
  • AMD Radeon HD 6870 1GB GDDR5
1.2.1 (r5875 stable) GSdx32 SSE4 (r5875)
  • SPU2-X (r5875)
  • LilyPad (r5875)
Everything works fine with Anisotropic Filtering at 4x and MSAA 4x. If you start the game in PAL mode (50Hz), the game have big "optical" problems, like you haven't (or have) glass on your eyes. In NTSC mode (60Hz) the game runs perfect. Turbo25
NTSC-U Windows 7 64-Bit
  • Intel Core i7 @ 3.40 GHz
  • Sapphire Radeon R9 290X 4GB
1.2.1 (r5873) GSdx 0.1.16 (r5875) - 10 (Hardware)
  • SPU2-X (r5875)
  • LilyPad 0.11.0 (r5875)
The game runs extremely well at 6x Native resolution. The game has no graphical or audio glitches. This game looks better than the PS3 re-release. BIOS v2.0 was used. Zrooney
NTSC-U Windows 7 Home Premium 64-Bit
  • Intel Core i3-550 @ 3.20 GHz
  • ATI Radeon HD 5670 512MB
1.2.1 (r5875) ZeroGS 0.97
  • SPU2-X (r5875)
  • Lillypad 0.11.0 (r5875)
•SPEEDHACKS:Preset lvl 2

Disable stencil buffer no color clamping disable depth updates no target CLUT fast update Partial targets Partial depth Resolve hack #1 specular highlights •PERFORMANCE:same problem as God Hand with ZeroGS Runs slow in some zones and has a lot of lighting problem the specular highlights in combination to the others speedhacks listed above Brings the game up to 60 Stable FPS and fixes lighting bugs but it also disables some effects one of this unfortunately it's the parchment now it just shows a black piece of paper i have found no fix for this ill post the GSdx results later in the "update" Part down below •UPDATE:

Razor96
NTSC-U Windows 7 Home Premium 64-Bit
  • Intel Core i5-750 @ 2.67 GHz
  • NVIDIA GeForce GTX 1050 2048 MB
1.4.0 GSdx32 SSE4

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Interlacing: Auto
  • Internal Resolution: 5x Native
  • Texture Filtering: Bilinear (PS2)
  • Anisotropic Filtering: Off
  • CRC Hack Level: Full (Safest)
  • Shader Configuration:
    • TV Shader: None
    • Enable FXAA: On
    • Enable Shade Boost: On
    • Saturation: 65
    • Brightness: 55
    • Contrast: 55

</spoiler>

  • SPU2-X 2.0.0
  • Lillypad 0.11.0
Fully 60 FPS with the same aspect ratio as the PS3 HD port. Speedhacks aren't needed, if you have an average PC it will work fine ;) I never see graphical or audio glitches. HF! Waspuma


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Arch Linux x86 64-bit, Kernel 4.4.5-1
  • Intel Core i7-3820 @ 4.66 GHz
  • EVGA GeForce 660 Ti 3GB GDDR5, Driver 364.19 DKMS+CUDA
1.5.0-20160424221451 (git) GSdx 1.1.0 (gcc 5.3.0,AVX)

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Software)
  • Extra Rendering Threads: 6
  • AA1: Enabled
  • Mipmap: Enabled
  • Shader Configuration:
    • FXAA: Enabled
  • Configure Hacks:
    • Align Sprite: On
    • Preload Frame
    • Alpha-Sprite Hack: Half
    • Align Sprite Texture: Half

</spoiler>

  • SPU2-X 2.0.0 (ALSA Back End)
  • OnePAD 20160424221451-dev 1.2.0
Speed hacks set to default level 2. All effects present and rendered beautifully, runs at roughly 125%-450% game speed with limiting disabled. No slowdown in heavy cut scenes or menus, no corrupt or missing textures. Settings note: On the same machine, no combination of plugins or settings made the game playable in Windows 7, 8, or 10 without frequent slowdowns, audio studdering, and sacrificing a great deal of visual quality. Leptonic



Test configurations on Macintosh:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Darwin 20.6.0 x86_64 (macOS Big Sur 11.5.2)
  • Intel Core i9-9880H @ 2.3 GHz
  • AMD Radeon Pro 5500M 8 GB
1.7.0-dev-20210327-Mac-64Bit (git, tellowkrinkle) GSdx 64-bit (clang 8.0.0 SSE4.1/AVX) 1.2.0
  • SDL Audio
  • PS5 Controller
Preset: 3 - Balanced. 1024x896 full screen. Works flawlessly. No video or audio glitches, hours of gameplay without any issue. Device: MacBook Pro (16-inch, 2019), 16GB RAM. Onetwo

Trivia

  • Original names: 大神 (SLPM-66375), 오오카미 (SCKA-20095)
  • Also known as Ookami (JP, KO), おおかみ (JP)

Known Issues

Missing effects

  • Status: Active
  • Type: Minor
  • Description: Certain effects are missing. This is most noticeable with the celestial paintbrush, but other effects such as the combo counter and images in certain cutscenes are also absent.
  • Workaround: Set GSdx to any of the software modes. Or Set CRC Hack Level to Full

Image is cloudy on hardware mode

  • Status: Active
  • Type: Minor
  • Description: On DirectX11 or OpenGL hardware modes, the image will appear cloudy or blurry.
  • Workaround: Set the CRC hack level to aggressive

Gameplay Screenshots


Public compatibility forum links