Okami: Difference between revisions

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{{Issue
{{Issue
|IssueName=Missing effects.
|IssueName=Missing effects
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Certain effects are missing. This is most noticeable with the celestial paintbrush, but other effects such as the combo counter and images in certain cutscenes are also absent.
|Description=Certain effects are missing. This is most noticeable with the celestial paintbrush, but other effects such as the combo counter and images in certain cutscenes are also absent.
|Workaround=Set GSdx to any of the software modes.
|Workaround=Set GSdx to any of the software modes. Or Set CRC Hack Level to Full
<!-- I don't have permissions to upload files yet. If someone does, it would be cool of you to upload some sample images
<gallery widths="175px" heights="100px">
<gallery>
cel_brush_hw.png|DirectX11 hardware mode (at native internal resolution)  
Example.jpg|DirectX11 hardware mode (at native internal resolution)  
cel_brush_sw.png|DirectX11 software mode
Example.jpg|DirectX11 software mode
</gallery>
</gallery>
-->
}}
}}



Revision as of 11:27, 1 October 2020

Okami

NTSC-U cover
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Blood and Gore, Crude Humor, Fantasy Violence, Suggestive Themes, Use of Alcohol and Tobacco)
PEGI rating: 12+ (Violence)
OFLC rating: M (Moderate sexual references, Moderate fantasy violence)
GRB rating: ALL
Widescreen patch available
Languages supported:
English: SLES-54439 & SLUS-21115 & SLUS-21115GH
Japanese: SLPM-66375 & SLPM-74239 & SLPM-61124
German: SLES-54439
French: SLES-54439
Region NTSC-U:
Serial numbers: SLUS-21115
SLUS-21115GH (Greatest Hits)
Release date: September 19, 2006
September 2, 2008 (Greatest Hits)
CRCs: 21068223
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-54439
Release date: February 9, 2007
February 14, 2007 (Australia)
CRCs: 891F223F
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66375
SCKA-20095
SLPM-74239 (PlayStation 2 the Best)
SLPM-61124 (Trial)
Release date: April 20, 2006
November 9, 2006 (Korea)
December 14, 2006 (PlayStation 2 the Best)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Clover Studio
Publisher(s): Capcom
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic93/100
Game description: In Okami, the player takes the role of the mythical sun goddess Amaterasu, in the form of a wolf. Her task is to restore color (or 'life') to the world by destroying the monsters who have stolen it. Since Amaterasu is a diety, there are naturally people who worship her and people who don't. The more people who worship her (as a result of her restoring color and doing other good deeds for them), the more powerful she becomes.
Set sometime in classical Japanese history, the game combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.
Ōkami was one of the last PlayStation 2 games selected for release prior to the release of the PlayStation 3.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD Athlon II X2 245 OC @ 3.55 GHz
  • NVIDIA GeForce 9600GT
0.9.7 (r3113 beta) GSdx r3063
  • SPU2-X 1.4.0 (r3117)
  • LilyPad 0.1.0 (r2930)
The game runs fine without any problems. If you can't run the game in full speed, try turning on speed hacks, but it may break the game. CKL
NTSC-U ?
  • Intel Core i5-460M @ 2.53-2.80 GHz
  • ATI Radeon HD 5650m
0.9.8 (r4600 stable) GSdx SSE4.1 (r4600)
  • SPU2-X 1.4.0 (r4600m)
  • LilyPad 0.10.0 (r4500)
Running the game with EE Cyclerate and VU Cycle Stealing both at 3 will give major slowdown. Change to EE=2 and VU=1 giving normal speeds. I managed to get full speed from an i5 mobile CPU and ATI 5650m mobility GPU. Ran full speed with very little slowdown at "2x Native" Internal Resolution, Texture Filtering and all available Speedhacks on. Alexzander
NTSC-U(?) ?
  • Intel Core2 Duo P7550 @ 2.26 GHz
  • NVIDIA GeForce 9400M 256MB
? GSdx ?
  • SPU2-X ?
  • LilyPad ?
Managed to get full speed with GSdx Hardware settings, custom resolution 800x800 (still full speed but with major slowdown in certain areas with 2x Native settings). Very minor slowdown in large maps (Shinshu Field/Taka Pass) and cutscenes. Minor bugs encountered, but none too severe. Rovescio
PAL-E Windows
  • Intel Core i5-3570K
  • AMD Radeon HD 6870 1GB GDDR5
1.2.1 (r5875 stable) GSdx32 SSE4 (r5875)
  • SPU2-X (r5875)
  • LilyPad (r5875)
Everything works fine with Anisotropic Filtering at 4x and MSAA 4x. If you start the game in PAL mode (50Hz), the game have big "optical" problems, like you haven't (or have) glass on your eyes. In NTSC mode (60Hz) the game runs perfect. Turbo25
NTSC-U Windows 7 64-Bit
  • Intel Core i7 @ 3.40 GHz
  • Sapphire Radeon R9 290X 4GB
1.2.1 (r5873) GSdx 0.1.16 (r5875) - 10 (Hardware)
  • SPU2-X (r5875)
  • LilyPad 0.11.0 (r5875)
The game runs extremely well at 6x Native resolution. The game has no graphical or audio glitches. This game looks better than the PS3 re-release. BIOS v2.0 was used. Zrooney
NTSC-U Windows 7 Home Premium 64-Bit
  • Intel Core i3-550 @ 3.20 GHz
  • ATI Radeon HD 5670 512MB
1.2.1 (r5875) ZeroGS 0.97
  • SPU2-X (r5875)
  • Lillypad 0.11.0 (r5875)
•SPEEDHACKS:Preset lvl 2

Disable stencil buffer no color clamping disable depth updates no target CLUT fast update Partial targets Partial depth Resolve hack #1 specular highlights •PERFORMANCE:same problem as God Hand with ZeroGS Runs slow in some zones and has a lot of lighting problem the specular highlights in combination to the others speedhacks listed above Brings the game up to 60 Stable FPS and fixes lighting bugs but it also disables some effects one of this unfortunately it's the parchment now it just shows a black piece of paper i have found no fix for this ill post the GSdx results later in the "update" Part down below •UPDATE:

Razor96
NTSC-U Windows 7 Home Premium 64-Bit
  • Intel Core i5-750 @ 2.67 GHz
  • NVIDIA GeForce GTX 1050 2048 MB
1.4.0 GSdx32 SSE4

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Interlacing: Auto
  • Internal Resolution: 5x Native
  • Texture Filtering: Bilinear (PS2)
  • Anisotropic Filtering: Off
  • CRC Hack Level: Full (Safest)
  • Shader Configuration:
    • TV Shader: None
    • Enable FXAA: On
    • Enable Shade Boost: On
    • Saturation: 65
    • Brightness: 55
    • Contrast: 55

</spoiler>

  • SPU2-X 2.0.0
  • Lillypad 0.11.0
Fully 60 FPS with the same aspect ratio as the PS3 HD port. Speedhacks aren't needed, if you have an average PC it will work fine ;) I never see graphical or audio glitches. HF! Waspuma


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Arch Linux x86 64-bit, Kernel 4.4.5-1
  • Intel Core i7-3820 @ 4.66 GHz
  • EVGA GeForce 660 Ti 3GB GDDR5, Driver 364.19 DKMS+CUDA
1.5.0-20160424221451 (git) GSdx 1.1.0 (gcc 5.3.0,AVX)

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Software)
  • Extra Rendering Threads: 6
  • AA1: Enabled
  • Mipmap: Enabled
  • Shader Configuration:
    • FXAA: Enabled
  • Configure Hacks:
    • Align Sprite: On
    • Preload Frame
    • Alpha-Sprite Hack: Half
    • Align Sprite Texture: Half

</spoiler>

  • SPU2-X 2.0.0 (ALSA Back End)
  • OnePAD 20160424221451-dev 1.2.0
Speed hacks set to default level 2. All effects present and rendered beautifully, runs at roughly 125%-450% game speed with limiting disabled. No slowdown in heavy cut scenes or menus, no corrupt or missing textures. Settings note: On the same machine, no combination of plugins or settings made the game playable in Windows 7, 8, or 10 without frequent slowdowns, audio studdering, and sacrificing a great deal of visual quality. Leptonic


Trivia

  • Original names: 大神 (SLPM-66375), 오오카미 (SCKA-20095)
  • Also known as Ookami (JP, KO), おおかみ (JP)

Known Issues

Missing effects

  • Status: Active
  • Type: Minor
  • Description: Certain effects are missing. This is most noticeable with the celestial paintbrush, but other effects such as the combo counter and images in certain cutscenes are also absent.
  • Workaround: Set GSdx to any of the software modes. Or Set CRC Hack Level to Full

Gameplay Screenshots


Public compatibility forum links