Okami: Difference between revisions

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|genre            = Action, Adventure
|genre            = Action, Adventure
|gameinfo          = Paint your way to victory.
|gameinfo          = Paint your way to victory.
|wikipedia        = [http://en.wikipedia.org/wiki/Okami Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Ōkami Link]
|reviewlinks      =[http://www.metacritic.com/game/playstation-2/okami Metacritic]
|reviewlinks      =[http://www.metacritic.com/game/playstation-2/okami Metacritic]
|reviewscore      = 93/100 on Metacritic
|reviewscore      = 93/100 on Metacritic
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==The gallery==
==The gallery==
<gallery>
<gallery>
File:Okami_Forum_1.jpg|Okami (SLUS 21115)
File:Okami_Forum_1.jpg|Ōkami (SLUS 21115)
</gallery>
</gallery>
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Okami-SLUS-21115-U--30207 Okami (SLUS 21115) (U)]}}
*[http://forums.pcsx2.net/Thread-Okami-SLUS-21115-U--30207 Ōkami (SLUS 21115) (U)]}}

Revision as of 17:30, 10 February 2015

Okami

Region NTSC-U:
Serial numbers: SLUS-21115
Release date: September 19, 2006
CRCs: 21068223
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54439
Release date: February 9, 2007
CRCs: 891F223F
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Release date: April 20, 2006
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Capcom, Clover Studio
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic
Game review score: 93/100 on Metacritic
Game description: Paint your way to victory.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD Athlon II x2 245 OC 3.55ghz
  • NVIDIA 9600GT
0.9.7 3113 beta GSDX r3063
  • SPU2-X r3117 1.4.0
  • Lilypad r2930 0.1.0
The game runs fine without any problems. If you can run the game in full speed, try turning on speed hacks, but it may break the game. CKL
NTSC-U ?
  • i5-460m mobile Dual core CPU; 2.53-2.8Ghz
  • ATI HD Radeon Mobility (laptop) 5650m
0.9.8 r4600 stable GSDX (sse4.1) r4600
  • SPU2-X r4600m 1.4.0
  • Lilypad r4500 0.10.0
Running the game with EE cyclerate and VU cycle stealing both at 3, will give major slowdown. change to EE=2 and VU=1 giving normal speeds. I managed to get full speed from an i5 mobile CPU and ATI 5650m mobility GPU. Ran full speed with very little slowdown at 2xScaled resolution with fast CD loading, texture filtering and all available speedhacks on. Alexzander
NTSC-U(?) ?
  • Intel Core2Duo P7550 @2.26Ghz
  • NVIDIA GeForce 9400M 256MB
? GSDX ?
  • SPU2-X ?
  • Lilypad ?
Managed to get fullspeed with GDx Hardware settings, custom resolution 800x800 (still fullspeed but with major slowdown in certain areas with 2xNative settings). Very minor slowdown in large maps (Shinshu Field/Taka Pass) and cutscenes. Minor bugs encountered, but none too severe. Rovescio
PAL-E Windows
  • Intel Core i5-3570K
  • AMD Radeon HD6870 1GB GDDR5
1.2.1 r5875 (stable) GSDX32-SSE4-r5875
  • SPU2-X r5875
  • Lilypad r5875
Everything works fine with Anisotropic Filtering at 4x and MSAA 4x. If you start the game in PAL mode (50Hz), the game have big "optical" problems, like you haven't (or have) glass on your eyes. In NTSC mode (60Hz) the game runs perfect. Turbo25
NTSC-U Windows 7 64-Bit
  • Intel i7 @ 3.4Ghz
  • Sapphire R9 290X 4GB
1.2.1 r5873 GSdx 10 (Hardware)0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
The game runs extremely well at 6X native resolution. The game has no graphical or audio glitches. This game looks better than the PS3 re-release. Bios v 2.0 was used. Zrooney



The gallery

Public compatibility forum links