Okage: Shadow King: Difference between revisions
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|Comments=Needs software rendering with GSdx (F9) to avoid character shadows and blurry image issues while using dx9/11 hardware mode., | |Comments=Needs software rendering with GSdx (F9) to avoid character shadows and blurry image issues while using dx9/11 hardware mode., | ||
|Tester=Joder666 | |Tester=Joder666 | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 7 64-Bit | |||
|CPU=Intel i7 2600k @ 3.4Ghz | |||
|GPU=Sapphire R9 290X 4GB | |||
|Revision=1.2.1 r5873 | |||
|Graphics=GSdx 10 (Hardware)0.1.16 r5875 | |||
|Sound= | |||
* SPU2-X r5875 | |||
* Lillypad 0.11.0 r5875 | |||
|Comments=Game works with hardware rendering only on GSdx 10. Anything higher than 4X native resolution causes noticeable slowdown. I did notice the blur that was mentioned above, but was able to get rid of it with anisotropic filtering and texture filtering enabled. Bios V2.0 was used. | |||
|Tester=Zrooney | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |
Revision as of 17:22, 11 October 2014
Okage: Shadow King | |||||||||||||||||||||||||||||||||||||||
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Developer(s): Zener Works
Genre: RPG
Wikipedia: Link
Game review links: IGN
Game review score: 7.2/10 (IGN)
Game description: Also known as "Boku to Mao" on Japan.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.8 | GSdx r4600 |
|
BIOS: USA v2.20, Needs software rendering with GSdx (F9) or else it eats all the RAM. 30-60FPS due to software renderer in GSdx. | Machina |
? | ? |
|
1.1.0 r5726 | GSdx r5726 |
|
Needs software rendering with GSdx (F9) to avoid character shadows and blurry image issues while using dx9/11 hardware mode., | Joder666 |
NTSC-U | Windows 7 64-Bit |
|
1.2.1 r5873 | GSdx 10 (Hardware)0.1.16 r5875 |
|
Game works with hardware rendering only on GSdx 10. Anything higher than 4X native resolution causes noticeable slowdown. I did notice the blur that was mentioned above, but was able to get rid of it with anisotropic filtering and texture filtering enabled. Bios V2.0 was used. | Zrooney |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
1736 | ZZogl 182 | Specular highlights should be on. 35fps | 188.134.4.34 |