Okage: Shadow King: Difference between revisions
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|Region=NTSC-U | |||
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|Revision=0.9.8 | |||
|Graphics=GSdx r4600 | |||
|Sound= | |||
* SPU2-X r4600 | |||
* LilyPad r4510 | |||
|Comments=BIOS: USA v2.20, Needs software rendering with GSdx (F9) or else it eats all the RAM. 30-60FPS due to software renderer in GSdx. | |||
|Tester=Machina | |||
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|CPU=Intel Core i7 @ 3.4Ghz | |CPU=Intel Core i7 @ 3.4Ghz | ||
|GPU=Nvidia GTX 285 768MB | |GPU=Nvidia GTX 285 768MB | ||
|Revision= | |Revision=1.1.0 r5452 | ||
|Graphics=GSdx 5442 SSE41 | |Graphics=GSdx 5442 SSE41 | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | *SPU2-X 2.0.0 | ||
*LilyPad 0.11.0 | *LilyPad 0.11.0 | ||
|Comments=Runs at a pretty slow speed. | |Comments=Runs at a pretty slow speed. | ||
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|CPU=Intel Core2 Duo E8500 @ 3.16Ghz | |CPU=Intel Core2 Duo E8500 @ 3.16Ghz | ||
|GPU=Nvidia GTS 250 512MB | |GPU=Nvidia GTS 250 512MB | ||
|Revision= | |Revision=1.1.0 r5517 | ||
|Graphics=GSdx 5464 SSE41 | |Graphics=GSdx 5464 SSE41 | ||
|Sound= | |Sound= | ||
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|Comments=Playable... but native res is 640*448 and it slows down pretty fast when many characters are on screen..., Characters' shadows look bad in hardware, OK in software... | |Comments=Playable... but native res is 640*448 and it slows down pretty fast when many characters are on screen..., Characters' shadows look bad in hardware, OK in software... | ||
|Tester={{ForumUser|Parotaku}} | |Tester={{ForumUser|Parotaku}} | ||
}} | }} | ||
{{TestingEntry | {{TestingEntry |
Revision as of 17:21, 30 May 2015
Developer(s): Zener Works, Sony Computer Entertainment
Publisher(s): Sony Computer Entertainment
Genre: RPG
Wikipedia: Link
Game review links: IGN
Game review score: 7.2/10 (IGN)
Game description: In an unexpected twist of fate, the spirit of an evil king, Stanley "Stan" Hihat Trinidad XIV is unleashed and possesses the shadow of an innocent young boy named Ari. Ari then must travel to recover the stolen powers of Stan from the "fake Evil Kings".
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.8 | GSdx r4600 |
|
BIOS: USA v2.20, Needs software rendering with GSdx (F9) or else it eats all the RAM. 30-60FPS due to software renderer in GSdx. | Machina |
NTSC-U | Windows |
|
1.1.0 r5452 | GSdx 5442 SSE41 |
|
Runs at a pretty slow speed. | |
NTSC-J | Windows |
|
1.1.0 r5517 | GSdx 5464 SSE41 |
|
Playable... but native res is 640*448 and it slows down pretty fast when many characters are on screen..., Characters' shadows look bad in hardware, OK in software... | |
? | ? |
|
1.1.0 r5726 | GSdx r5726 |
|
Needs software rendering with GSdx (F9) to avoid character shadows and blurry image issues while using dx9/11 hardware mode., | Joder666 |
NTSC-U | Windows 7 64-Bit |
|
1.2.1 r5873 | GSdx 10 (Hardware)0.1.16 r5875 |
|
Game works with hardware rendering only on GSdx 10. Anything higher than 4X native resolution causes noticeable slowdown. I did notice the blur that was mentioned above, but was able to get rid of it with anisotropic filtering and texture filtering enabled. Bios V2.0 was used. | Zrooney |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
1736 | ZZogl 182 | Specular highlights should be on. 35fps | 188.134.4.34 |
Trivia
- Also known as: Boku to Mao in Japan.
The gallery
-
Okage: Shadow King (SCPS 11008)