Difference between revisions of "Okage: Shadow King"

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Revision as of 07:35, 27 December 2014

Okage: Shadow King
Okage-Shadow King.jpg
North American box art
Region NTSC-U:
Serial numbers: SCUS-97129
Release date: October 01, 2001
CRCs: E0426FC6
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: March 28, 2002
Windows Status: ?
Linux Status: Playable
Mac Status: ?
Region NTSC-J:
Serial numbers: SCPS-11008
Release date: March 15, 2001
CRCs: EE838B5C
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Zener Works
Genre: RPG
Wikipedia: Link
Game review links: IGN
Game review score: 7.2/10 (IGN)
Game description: Also known as "Boku to Mao" on Japan.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
13 11 2012 1.1.0 r5452- GSdx 5442 SSE41 [29 10 2012]
  • SPU2-X 2.0.0 [21 11 2012]
  • LilyPad 0.11.0 [09 10 2012]
Runs at a pretty slow speed.
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
17 01 2013 1.1.0 r5517- GSdx 5464 SSE41
  • SPU2-X 2.0.0 5478
  • LilyPad 0.11.0 5403
Playable... but native res is 640*448 and it slows down pretty fast when many characters are on screen..., Characters' shadows look bad in hardware, OK in software...
NTSC-U ?
  • ?
  • ?
0.9.8 GSdx r4600
  • SPU2-X r4600
  • LilyPad r4510
BIOS: USA v2.20, Needs software rendering with GSdx (F9) or else it eats all the RAM. 30-60FPS due to software renderer in GSdx. Machina
? ?
  • i5 2500 3.30GHz
  • HD 6850
1.1.0 r5726 GSdx r5726
  • SPU2-X r5695
  • LilyPad r5403
Needs software rendering with GSdx (F9) to avoid character shadows and blurry image issues while using dx9/11 hardware mode., Joder666
NTSC-U Windows 7 64-Bit
  • Intel i7 2600k @ 3.4Ghz
  • Sapphire R9 290X 4GB
1.2.1 r5873 GSdx 10 (Hardware)0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
Game works with hardware rendering only on GSdx 10. Anything higher than 4X native resolution causes noticeable slowdown. I did notice the blur that was mentioned above, but was able to get rid of it with anisotropic filtering and texture filtering enabled. Bios V2.0 was used. Zrooney


Linlogo.png Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • C2D 3.33GHz
  • ?
1736 ZZogl 182 Specular highlights should be on. 35fps 188.134.4.34



The gallery

Public compatibility forum links