Okage: Shadow King: Difference between revisions

Jump to navigation Jump to search
Updated developer
No edit summary
(Updated developer)
 
(16 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{info-stub}}
{{infobox
{{infobox
|image            = Okage-Shadow King.jpg
|image            = Okage-Shadow King.jpg
|caption          = North American box art
|caption          = North American box art
|developer        = Zener Works
|developer        = [[Zener Works]], [[Sony|SCEI]]
|publisher        = [[Sony|SCEI]] (JP), [[Sony|SCEA]] (US)
|genre            = RPG
|genre            = RPG
|gameinfo          = Also known as "Boku to Mao" on Japan.
|gameinfo          = In an unexpected twist of fate, the spirit of an evil king is unleashed and possesses the shadow of an innocent young boy named Ari. While wielding the burden of an evil being, Ari and his friends must journey across a wonderfully animated, whimsical world. You'll discover new environments, solve puzzles, and battle more than 100 enemies. Engage in action-packed battle sequences where allies and enemies fight simultaneously and in real-time. In this struggle between good and evil, you must manage your team carefully or forever be held captive by the evil king's spirit.
|wikipedia        = [http://en.wikipedia.org/wiki/Okage:_Shadow_King Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Okage:_Shadow_King Link]
|reviewlinks      = [http://www.ign.com/articles/2001/10/15/okage-shadow-king IGN]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/471237-okage-shadow-king Link]
|reviewscore      = 7.2/10 (IGN)
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2001/10/15/okage-shadow-king IGN]|7.2/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/okage-shadow-king Metacritic]|70/100}}
|na_rating_text    = Comic Mischief, Mild Language, Mild Violence
|na_rating        = T
|japanese          = SCPS-11008 & SCPS-19102
|english          = SCUS-97129
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SCUS-97129
|serialsNTSCU      = SCUS-97129
|CRCsNTSCU        = E0426FC6
|CRCsNTSCU        = E0426FC6
|releasedateNTSCU  = October 01, 2001
|releasedateNTSCU  = October 1, 2001
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  =  
|macstatusNTSCU    =  
|macstatusNTSCU    =  
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 0
|serialsPAL        =  
|serialsPAL        =  
|CRCsPAL          =  
|CRCsPAL          =  
|releasedatePAL    = March 28, 2002
|releasedatePAL    =  
|statusPAL        =   
|statusPAL        =   
|linuxstatusPAL    = 2
|linuxstatusPAL    = 2
Line 28: Line 32:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SCPS-11008
|serialsNTSCJ      = SCPS-11008<br />SCPS-19102 <small>(PlayStation 2 the Best)</small><br />PAPX-90212 <small>(Trial)</small>
|CRCsNTSCJ        = EE838B5C
|CRCsNTSCJ        = EE838B5C
|releasedateNTSCJ  = March 15, 2001
|releasedateNTSCJ  = March 15, 2001<br />August 1, 2002 <small>(PlayStation 2 the Best)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
Line 51: Line 55:
|Comments=BIOS: USA v2.20, Needs software rendering with GSdx (F9) or else it eats all the RAM. 30-60FPS due to software renderer in GSdx.
|Comments=BIOS: USA v2.20, Needs software rendering with GSdx (F9) or else it eats all the RAM. 30-60FPS due to software renderer in GSdx.
|Tester=Machina
|Tester=Machina
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=1.1.0 r5452
|Graphics=GSdx 5442 SSE41
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Runs at a pretty slow speed.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|GPU=Nvidia GTS 250 512MB
|Revision=1.1.0 r5517
|Graphics=GSdx 5464 SSE41
|Sound=
*SPU2-X 2.0.0 5478
*LilyPad 0.11.0 5403
|Comments=Playable... but native res is 640*448 and it slows down pretty fast when many characters are on screen..., Characters' shadows look bad in hardware, OK in software...
|Tester={{ForumUser|Parotaku}}
}}
}}
{{TestingEntry
{{TestingEntry
Line 97: Line 129:
{{TestingFooter}}
{{TestingFooter}}


==Trivia==
* Original names: '''ボクと魔王''' (SCPS-11008) & (SCPS-19102)
* Also known as '''Boku to Maou''' (JP)




Line 112: Line 147:
}}
}}
-->
-->
==The gallery==
<gallery>
File:Okage_Shadow_King_Forum_1.jpg|Okage: Shadow King (SCPS 11008)
</gallery>
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Boku-to-Mao-SCPS-11008-J--28620 Boku to Mao (SCPS 11008) (J)]
*[http://forums.pcsx2.net/Thread-Okage-Shadow-King-SCUS-97129-U--28317 Okage - Shadow King (SCUS 97129) (U)]}}
ninja
271

edits

Navigation menu