Okage: Shadow King: Difference between revisions

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|gameinfo          = Also known as "Boku to Mao" on Japan.
|gameinfo          = Also known as "Boku to Mao" on Japan.
|wikipedia        = [http://en.wikipedia.org/wiki/Okage:_Shadow_King Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Okage:_Shadow_King Link]
|reviewlinks      =  
|reviewlinks      = [http://www.ign.com/articles/2001/10/15/okage-shadow-king IGN]
|reviewscore      =  
|reviewscore      = 7.2/10 (IGN)
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1

Revision as of 16:32, 11 October 2014

Okage: Shadow King
Region NTSC-U:
Serial numbers: SCUS-97129
Release date: October 01, 2001
CRCs: E0426FC6
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: March 28, 2002
Windows Status: ?
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-11008
Release date: March 15, 2001
CRCs: EE838B5C
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Zener Works
Genre: RPG
Wikipedia: Link
Game review links: IGN
Game review score: 7.2/10 (IGN)
Game description: Also known as "Boku to Mao" on Japan.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • ?
  • ?
0.9.8 GSdx r4600
  • SPU2-X r4600
  • LilyPad r4510
BIOS: USA v2.20, Needs software rendering with GSdx (F9) or else it eats all the RAM. 30-60FPS due to software renderer in GSdx. Machina
? ?
  • i5 2500 3.30GHz
  • HD 6850
1.1.0 r5726 GSdx r5726
  • SPU2-X r5695
  • LilyPad r5403
Needs software rendering with GSdx (F9) to avoid character shadows and blurry image issues while using dx9/11 hardware mode., Joder666


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • C2D 3.33GHz
  • ?
1736 ZZogl 182 Specular highlights should be on. 35fps 188.134.4.34