Odin Sphere: Difference between revisions

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{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|GPU=Nvidia GTS 250 512MB
|Revision=17 01 2013 1.1.0 r5517-
|Graphics=GSdx 5464 SSE41
|Sound=
*SPU2-X 2.0.0 5478
*LilyPad 0.11.0 5403
|Comments=Runs above full speed., Some lines appear around sprite elements if rendering above 3*native...
|Tester={{ForumUser|Parotaku}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2

Revision as of 11:09, 28 December 2014

Odin Sphere

Region NTSC-U:
Serial numbers: SLUS-21577
Release date: 05/22/07
CRCs: 43598BF3
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-55110
Release date: 03/14/08
CRCs: 35F3A1D9
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66474
Release date: 05/17/07
CRCs: 731B4557
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Vanillaware
Genre: RPG
Wikipedia: Link


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
17 01 2013 1.1.0 r5517- GSdx 5464 SSE41
  • SPU2-X 2.0.0 5478
  • LilyPad 0.11.0 5403
Runs above full speed., Some lines appear around sprite elements if rendering above 3*native...
? ?
  • Intel Pentium Dual-Core E5400 (3.6GHz)
  • Geforce 9600GT
0.9.8 GSDX r4600
  • SPU2-X r4600
  • Lilypad r4510
BIOS: USA v2.00, Can be slow in some scenes, Allow 8-bit textures can help but can also slow things a bit. Removing Texture Filtering can potentially reduce or remove instances of frame rate dropping. Machina

The gallery



Public compatibility forum links