Neo Contra

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Neo Contra

North American Cover Art
Game general and emulation properties:
CERO rating: C
ESRB rating: M (Blood and Gore, Violence)
PEGI rating: 12+
GRB rating: 15
Widescreen patch available
Supports up to two local players
Languages supported:
English: SLES-52510 & SLUS-20961 & NPUD-20961
Japanese: SLPM-65752 & VW250-J1 & SLPM-65990 & VW250-J4 & NPJD-00014
German: SLES-52510
French: SLES-52510
Korean: SLKA-25227
Region NTSC-U:
Serial numbers: SLUS-20961
NPUD-20961 (PS2 Classics)
Release date: October 19, 2004
February 18, 2014 (PS2 Classics)
CRCs: 890110
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-52510
NPED-00036 (PS2 Classics)
Release date: February 25, 2005
February 15, 2012 (PS2 Classics)
CRCs: EEE2F6A3
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65752
VW250-J1
SLPM-65990 (Konami Dendou Selection)
VW250-J4 (Konami Dendou Selection)
SLKA-25227
NPJD-00014 (PS2 Classics)
Release date: November 3, 2004
November 4, 2004 (Korea)
May 26, 2005 (Konami Dendou Selection)
September 19, 2012 (PS2 Classics)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): KCET
Publisher(s): Konami (US, JP, KO, EU), SCEA (US)
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: IGN7.0, Metacritic65/100
Game description: Neo Contra integrates all the classic shooting elements from the Contra series into 3D environments. Set in the distant future, the game continues the adventure of the legendary hero, Bill Rizer, and introduces a new character to the series--Genbei Jaguer Yagyu, a mysterious samurai. As Bill or Genbei, you'll fight huge bosses and deadly enemies with an arsenal of powerful weapons. Neo Contra also features realistic environmental destruction, explosions, and cinematic cutscenes.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • I5 3330
  • HD radeon 6850
1.1.svn5814 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), (2 patches), Really very light game for any cpu/gpu. can occur crash in the screen,but difficultly.
NTSC-U Windows 7 64-Bit
  • Intel i7 @ 3.4Ghz
  • Sapphire R9 290X 4GB
1.2.1 r5873 GSdx 10 (Hardware)0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
Game runs and looks great at 6X native resolution and Anti-Strophic filtering. Game runs without a hitch. Bios v 2.0 was used. Zrooney
PAL Windows
  • I5 3330
  • HD radeon 6850
1.3. 5 of June GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), I checked both the PAL & NTSC versions and neither works. Both hang at start of Level 2 if game fixes are enabled. And both hang at start of level 1 if game fixes are disabled. So overall the game can not be played since there is no way to save the game midway and disable game fixes.
PAL Windows 10 Pro 64-bit
  • Intel i7-6700K @ 4.00GHz
  • NVIDIA GeForce GTX 1070 8GB
v1.7.0 (dev-59) GSdx 1.2.0
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA v02.30, Preset: 3 (Balanced), widescreen patches enabled. Goes ingame and runs perfectly stable at full speed. There are some upscaling lines in the menu that I can't get rid of. Sometimes, they appear ingame at the edge of the screen as well - this can be fixed by switching to SW rendering and back (hit F9 twice). The widescreen patches work but the HUD still remains stretched. The cutscene of the second mission is broken but skippable by pressing START. The corrupted background (see known issues below) remains. I have played through missions 1 and 2 and didn't run into any other issues. See my video here. TomBoss


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Linux Ubuntu 14.04 LTS
  • AMD A10-5800K
  • AMD Radeon HD 7660D
PCSX2 1.3.0 SVN GsDx SSE2 / ZZOgl ? MTVU Hack and MVU Speed Hacks, recommended used. Runs at about 45FPS on GsDx SSE2 Hardware, 20 in ZZOgl. I don't crash..


Trivia

  • Original names: ネオコントラ (SLPM-65752) & (SLPM-65990), 네오 콘트라 (SLKA-25227)
  • PAL version is able to switch between 50Hz(PAL) and 60Hz(NTSC) at the start of the game


Known Issues

Corrupted background

  • Status: Active
  • Type: Serious
  • Description: The background layer (e.g. the water in stage 1) is corrupted in both hardware and software mode.
  • Workaround: None

The gallery

Public compatibility forum links